3/05/2012

Striking Sport | Best of Striking Sport | Images of Striking Sport | Photos of Striking Sport

Striking Sport
Striking Sport
Striking Sport
Striking Sport
Why Muay Thai is the Most Effective Striking Sport

When it comes to combat striking sports, Muay Thai is the most effective striking sport. This can be attributed to many factors which we will address in this article.

1) Muay Thai uses a full range of striking weapons including fists, elbows, legs and knees. In the historical past it also allowed head butting although that is illegal in matches these days. No other striking sport allows this number of striking weapons. In addition, Muay Thai training concentrates on developing speed, economy of motion and power making them extremely efficient in inflicting damage on an opponent.

2) In Muay Thai training the striking tactics cover all the fight ranges, except ground-fighting, including the long and medium ranges used in kicking and punching ranges into the closer ranges of knees and elbows. It also includes the clinching range in which it allows throws and striking with knees and elbows. Once again Muay Thai stands out from all other striking sports in the ranges of combat covered.

3) The striking tactics that are used to deliver the weapons are many and allow the exponent to strike from many different angles with speed and power, continually keeping his opponent off balance.

4) In competition Muay Thai has few restrictions on target areas as do other striking combat sports. As an example in most combat sports kicks to the groin are a foul strike. In Thailand only knees to the groin are illegal with kicks getting an eight count to allow recovery! The reasoning being that the receiver should have been able to defend the kick given the distance consideration. Thai Boxers also wear metal groin cups which deters blatant attacks due to potential foot damage.

5) Another factor that makes Muay Thai training extremely effective and by far the most effective striking sport, when compared with its contemporaries, is that it has been continually tested with competition for hundreds of years. This has brought about continual refinement and meant that it has developed its striking tactics to be as fast and powerful as can be. The continual testing under combat conditions between highly skilled exponents has meant that all phases of the sport have developed to very high levels.

6) A brief analytic comparison of sports that we could compare Muay thai with, would be boxing, karate, western style kick-boxing and Savate.

Boxing is a very skilled hand combat striking sport but very limited in the number of weapons and thus the ranges that are used. In addition clinching is frowned on and continually broken up with no throwing and if we compare the number of weapons boxing only has two (both hands) compared with eight in Muay Thai (fists, elbows, legs and knees) + clinching and throwing.

Western kickboxing developed in the USA in the 70s was basically just karate kicking with boxing punches. It never developed the same economy of motion in its kicking as Muay Thai has done. Although the boxing punches were effective the use of elbows was rare in competition as was the use of knees. Clinching was again not permitted to any effective level and was constantly broken up. In addition padding was required on the legs greatly reducing the effectiveness of kicks.

Savate does not permit the use of knees or kicks below the waist, the use of the shin for kicking and the use of elbow strikes is also illegal.

Other striking sports that may be put into consideration would be full contact Karate matches. These matches are held within a very tight set of rules that helps make them work and the methodology used in striking is often very telegraphic. They have very poor mobility and understanding of real fight movement and power.

Tae Kwon Do, a Korean martial art that has been accepted as an Olympic sport, gives us an example of what sport karate is essentially about. One only has to watch the matches to see how ineffective the power of their kicking really is when compared to Muay Thai. Again they are bound by numerous rules and points are given just for striking the targets, most of these strikes wouldn’t even cause a Thai boxer to flinch.

When we take the facts, outlined in this article, we can only conclude that overall Muay Thai is the most effective striking sport.

Combat sport | Best of Combat sport | Images of Combat sport | Photos of Combat sport

Combat sport
Combat sport

A Combat sport, also known as a Fighting sport, is a competitive contact sport where two combatants fight against each other using certain rules of engagement (usually significantly different from the rules in simulated combats meant for practice or challenge in martial arts), typically with the aim of simulating parts of real hand to hand combat  Boxing, kickboxing, amateur wrestling, mixed martial arts, Muay Thai and Swordsmanship are examples of combat sports.

The techniques used can be categorized into three domains: striking, grappling, and weapon usage, with some hybrid rule-sets combining striking and grappling.

History

Sports related to combat skills have been a part of human culture for thousands of years. Some form of wrestling exists in almost every culture. The Ancient Olympic Games were largely composed of sports that tested skills related to combat, such as armored foot races, boxing, wrestling, pankration and chariot racing, amongst others. This tradition of combat sports was taken even further by the Romans with gladiators who would fight with weapons, sometimes to the death.

Combat sports are first recorded during the Olympic games of 648 B.C. with pankration. Pankration allowed competitors to use all striking and grappling techniques. The only rules for this sport in its origin were no biting and no eye gouging. A winner was decided by submission, unconsciousness, or even death of an opponent. It is a common occurrence for matches to last for hours. Pankration grew in popularity during the Hellenic Period. Matches were in small square arenas to promote engagement.

Through the Middle ages and Renaissance the tournament became popular, with jousting as a main event. While the tournament was popular amongst aristocrats, combative sports where practiced by all levels of society. Folk wrestling exists in many forms and in most cultures.

The creation of Brazilian Jiu-Jitsu is attributed to the Gracie family of Brazil in 1925 after Asian martial arts were introduced to Brazil. Vale-tudo, wrestling, muay thai kickboxing and luta livre gained popularity.

Modern sports

Today athletes usually fight one-on-one, but may still use various skill sets such as strikes in boxing that only allows punching, taekwondo where kicks are the focus or muay thai and burmese boxing that also allow the use of elbows and knees. There are also grappling based sports that may concentrate on obtaining a superior position as in freestyle or Collegiate wrestling using throws such as in judo and Greco-Roman wrestling the use of submissions as in Brazilian jiu-jitsu. Modern mixed martial arts competitions are similar to the historic Greek Olympic sport of pankration and allow a wide range of both striking and grappling techniques.

Combat sports may also be armed and the athletes compete using weapons, such as types of sword in western fencing (the foil, épée and saber) and kendo (shinai). Modern combat sports may also wear complex armour, like SCA Heavy Combat and kendo. In Modern Arnis sticks are used, sometimes representing knives, this concept has been expanded by the Dog Brothers.

List of combat sports

Striking

    Pugilism (boxing)
        historical Ancient Greek boxing
        historical Russian fist fighting
        historical English bare-knuckle boxing
        modern amateur (Olympic) boxing
        modern professional boxing
    Kickboxing
        Indochinese kickboxing
            Muay Thai (Thai boxing)
            Muay Lao (Lao Boxing)

        Full contact karate
        Taekwondo (under WTF and ITF rules)
        Choi Kwang Do (Korean Boxing)

Grappling

    Beach wrestling
    Brazilian Jiu-Jitsu
    Catch wrestling (Western Submission Wrestling)
    Freestyle wrestling
    Folk wrestling (numerous regional styles)
    Greco-Roman wrestling
    Sambo
    Sumo
    Judo
    Luta Livre Esportiva (Brazilian Submission Wrestling)

Hybrid

    Pankration (Ancient Greek Freestyle Fighting)
        modern Amateur Pankration
    Dambe: traditional form of boxing, including kicking and wrestling elements, practiced by the Hausa people.
    Sambo (combat): Russian sport introduced in the 1920s.
    Vale Tudo (No Rules Freestyle Fighting), derived from Brazilian circus shows of the 1920s.
    Sanshou: Chinese combat sport, institutionalized as part of modern Wushu since the 1950s.
    Shoot boxing: Japanese combat sport introduced in 1985.
    modern Mixed Martial Arts (Freestyle Fighting), since the 1990s.

Weapons

    Fechtschulen (fencing competitions) in 16th to 17th century Germany
    traditional academic fencing (mainly in Germany)
    modern fencing
    Kendo (Japanese fencing)
    Modern Arnis (Filipino Stick Fighting)
    Yugen bu xing gyo (various disciplines)
    Wushu (various disciplines)

Combat sport
Combat sport

Combat sport
Combat sport

Combat sport
Combat sport

Combat sport

Combat sport
Combat sport

Combat sport
Combat sport

Combat sport
Combat sport

Combat sport
Combat sport



Rock climbing

Rock climbing is an activity in which participants climb up, down or across natural rock formations or artificial rock walls. The goal is to reach the summit of a formation or the endpoint of a pre-defined route without falling. Rock climbing competitions have objectives of completing the route in the quickest possible time or the farthest along an ever increasingly harder route. Rock climbing is similar to scrambling (another activity involving the scaling of hills and similar formations), but climbing is generally differentiated by its sustained use of hands to support the climber's weight as well as to provide balance.

Rock climbing is a physically and mentally demanding sport, one that often tests a climber's strength, endurance, agility and balance along with mental control. It can be a dangerous sport and knowledge of proper climbing techniques and usage of specialized climbing equipment is crucial for the safe completion of routes. Because of the wide range and variety of rock formations around the world, rock climbing has been separated into several different styles and sub-disciplines that are described below. While not an Olympic event, rock climbing is recognized by the International Olympic Committee as a sport.

History

Although rock climbing was an important component of Victorian mountaineering in the Alps, it is generally thought that the sport of rock climbing began in the last quarter of the nineteenth century in various parts of Europe. Rock climbing evolved gradually from an alpine necessity to a distinct athletic activity.

Aid climbing (climbing using equipment that acts as artificial hand- or footholds) became popular during the period 1920 - 1960, leading to ascents in the Alps and in Yosemite Valley that were considered impossible without such means. However, climbing techniques, equipment and ethical considerations have evolved steadily. Today, free climbing (climbing on holds made entirely of natural rock, using gear solely for protection and not for upward movement) is the most popular form of the sport. Free climbing has since been divided into several sub-styles of climbing dependent on belay configuration (described below).

Over time, grading systems have also been created in order to more accurately compare the relative difficulties of climbs.

Rock climbing basics

At its most basic, rock climbing involves climbing a route with one's own hands and feet and little more than a cushioned bouldering pad in the way of protection. This style of climbing is referred to as bouldering, since the relevant routes are usually found on boulders no more than 10 to 15 feet tall.

As routes get higher off the ground, the increased risk of life-threatening injuries necessitates additional safety measures. A variety of specialized climbing techniques and climbing equipment exists to provide that safety. Climbers will usually work in pairs and utilize a system of ropes and anchors designed to catch falls. Ropes and anchors can be configured differently to suit many styles of climbing, and roped climbing is thus divided into further sub-types that vary based on how their belay systems are set up. The different styles are described in more detail below, but, generally speaking, beginners will start with top roping and/or easy bouldering and work their way up to lead climbing and beyond.



Top-roping

In top roping, an anchor is set up at the summit of a route prior to the start of a climb. Rope is run through the anchor; one end attaches to the climber and the other to the belayer, who keeps the rope taut during the climb and prevents long falls. This type of climbing is widely regarded as the safest type of climbing, with the lowest chance of injury.

Lead climbing

In lead climbing, one person, called the "leader", will climb from the ground up with rope directly attached to his or her harness. (and not through a top anchor) The second person, "belays" the leader by feeding out enough rope to allow upward progression without undue slack. As the leader progresses she clips the rope through intermediate points of protection such as active cams, or passive protection such as nuts; this limits the length of a potential fall. The leader also may clip into pre-drilled bolts.

Because the climbing rope is of a fixed length, the leader can only climb a certain distance. Thus longer routes are broken up into several "pitches"; this is called "multi-pitching". At the top of a pitch, the "leader" sets up an anchor and then belays the "second" up to the anchor; as the "second" follows the route taken by the "leader," the second removes the equipment placed along the way in order to use it again on the next "pitch." Once both are at the anchor, the "leader" begins climbing the next pitch and so on until the top is reached.

In either case, upon completion of a route, climbers can walk back down (if an alternate descent path exists) or rappel (abseil) down with the rope.

Grading systems

Climbing communities in many countries and regions have developed their own rating systems for routes. Ratings (or "grades") record and communicate consensus appraisals of difficulty. (Hence, there may be occasional disagreements arising from physiological or stylistic differences among climbers.) The ratings take into account multiple factors affecting a route, such as the slope of the ascent, the quantity and quality of available handholds, the distance between holds, ease of placing protection and whether advanced technical maneuvers are required. Whilst height of a route is generally not considered a factor, a long series of sustained hard moves will often merit a higher grade than a single move of the same technical difficulty. The typical rating system for top-roping and lead climbing is from 5.2-5.15b. There can be debate on the difficulty rating. Typically the rating for the hardest move on the wall will be the rating for the whole climb, although sometimes climbs are rated for endurance factor. For example, a climb can have multiple 5.11 moves with no rests and thus be rated 5.12. The most commonly used rating systems in the US are the Yosemite Decimal System and the "V" bouldering grade.

Climbing environments

Climbs can occur either outdoors on varying types of rock or indoors on specialized climbing walls. Outdoors, climbs usually take place on sunny days when the holds are dry and provide the best grip, but climbers can also attempt to climb at night or in adverse weather conditions if they have the proper training and equipment. However, night climbing or climbing in adverse weather conditions will increase the difficulty and danger on any climbing route.

Styles of rock climbing

Most of the climbing done in modern times is considered free climbing -- climbing using one's own physical strength, with equipment used solely as protection and not as support—as opposed to aid climbing, the gear-dependent form of climbing that was dominant in the sport's earlier days. Free climbing is typically divided into several styles that differ from one another depending on the equipment used and the configurations of their belay, rope and anchor systems (or the lack thereof).

    Aid Climbing - Still the most popular method of climbing big walls. Progress is accomplished by repeatedly placing and weighting gear which is used directly to aid ascent and enhance safety.
    Free climbing - The most commonly used method to ascend climbs refers to climbs where the climber's own physical strength and skill are relied on to accomplish the climb. Free climbing may rely on top rope belay systems, or on lead climbing to establish protection and the belay stations. Anchors, ropes and protection are used to back up the climber and are passive as opposed to active ascending aids. Subtypes of free climbing are trad climbing and sport climbing. Free climbing is generally done as "clean lead" meaning no pitons or pins are used as protection.
    Traditional climbing - Traditional or Trad Climbing involves rock climbing routes in which protection against falls is placed by the climber while ascending. Gear is used to protect against falls but not to aid the ascent directly.
    Sport Climbing - Unlike Traditional Rock Climbing, Sport Climbing involves the use of protection (bolts) or permanent anchors which are attached to the rock walls.
    Bouldering - Climbing on short, low routes without the use of the safety rope that is typical of most other styles. Protection, if used at all, typically consists of a cushioned bouldering pad below the route and/or a spotter, a person who watches from below and directs the fall of the climber away from hazardous areas. Bouldering may be an arena for intense and relatively safe competition, resulting in exceptionally high difficulty standards.

    Free soloing (not to be confused with free climbing) is single-person climbing without the use of any rope or protection system whatsoever. If a fall occurs and the climber is not over water (as in the case of deep water soloing), the climber is likely to be killed or seriously injured. Though technically similar to bouldering, free solo climbing typically refers to routes that are far taller and/or far more lethal than bouldering. The term "highball" is used to refer to climbing on the boundary between soloing and bouldering, where what is usually climbed as a boulder problem may be high enough for a fall to cause serious injury and hence could also be considered to be a free solo.

    Indoor climbing - Permits climbing in all types of weather and at all times of day. Used for improving climbing skills and techniques.
    Deep Water Soloing - Similar to free soloing in that the climber is unprotected and without a rope, but different in that if the climber falls, it is into deep water instead of on to the ground.
    Rope soloing - Solo climbing with a rope secured at the beginning of the climb allowing a climber to self-belay as they advance. Once the pitch is completed the soloist must descend the rope to retrieve their gear, and then reclimb the pitch. This form of climbing can be conducted free or as a form of aid climbing.

    Simul climbing - When two climbers move at the same time. The pseudo-lead climber places gear that the pseudo-follower collects. When the leader runs low on gear they construct a belay station where the follower can join them to exchange gear. The stronger climber is often the pseudo-follower since a fall by the follower would pull the leader from below towards the last piece of gear—a potential devastating fall for the leader. In contrast, a fall from the leader would pull the follower from above, resulting in a less serious fall. Most speed ascents involve some form of simul climbing but may also include sections of standard free climbing and the use of placed gear for advancement (i.e. partial aid or pulling on gear).

Top roping.

    Top roping - Climbing with the protection of a rope that's already suspended through an anchor (or also known as a "Top Rope System") at the top of a route. A belayer controls the rope, keeping it taut and preventing long falls. Most Indoor climbing or "gym climbing" is top roping on indoor purpose-made climbing walls although it is also common to boulder and sport climb indoors. Gym climbing is used as training for outside climbing, but some climb indoors exclusively. Due to its reduced risk, most beginners are introduced to climbing through top-roping.

Access to climbing areas

Indigenous culture considerations

Some areas that are popular for climbing, for example in the US and Australia, are also sacred places for indigenous peoples. Many such indigenous people would prefer that climbers not climb these sacred places and have made this information well-known to climbers. A well known example is the rock formation that Americans have named Devils Tower National Monument. Native American cultural concerns also led to complete climbing closures at Cave Rock at Lake Tahoe, Monument Valley, Shiprock and Canyon de Chelly.

Climbing activities can sometimes encroach on rock art sites created by various Native American cultures and early European explorers and settlers. The potential threat to these resources has led to climbing restrictions and closures in places like Hueco Tanks, Texas, and portions of City of Rocks National Reserve, Idaho.

In Australia, the monolith Uluru (Ayers Rock) is sacred to local indigenous communities and climbing is banned on anything but the established ascent route (and even then climbing is discouraged).

Indigenous peoples are not the only cultures that object to climbing on certain rock formations. Professional climber Dean Potter kicked off a major controversy when he ignored long-accepted convention to scale Delicate Arch in 2006, resulting in strict new climbing regulation in Arches National Park.

Climbing on Private property

Many significant rock outcrops exist on private land. Some people within the rock climbing community have been guilty of trespassing in many cases, often after land ownership transfers and previous access permission is withdrawn. In the U.S. the climbing community responded to access closures by forming the Access Fund. This is an "advocacy organization that keeps U.S. climbing areas open and conserves the climbing environment. Five core programs support the mission on national and local levels: public policy, stewardship and conservation (including grants), grassroots activism, climber education and land acquisition.
" In the U.K. the British Mountaineering Council represents climbers and their interest of public access to crack, cliffs and boulders.

Environmental impact

Although many climbers adhere to "minimal impact" and "leave no trace" practices, rock climbing is sometimes damaging to the environment. Common environmental damages include: soil erosion, chalk accumulation, litter, abandoned bolts and ropes, human excrement, introduction of foreign plants through seeds on shoes and clothing and damage to native plant species, especially those growing in cracks and on ledges as these are often intentionally removed during new route development through a process commonly referred to as cleaning.

Clean climbing is a style of rock climbing which seeks to minimize some of the aesthetically damaging side effects of some techniques used in trad climbing and more often, aid climbing by avoiding using equipment such as pitons, which damage rock.

Climbing can also interfere with raptor nesting, since the two activities often take place on the same precipitous cliffs. Many climbing area land managers institute nesting season closures of cliffs known to be used by protected birds of prey like eagles, falcons and osprey.

Many non-climbers also object to the appearance of climbing chalk marks, anchors, bolts and slings on visible cliffs. Since these features are small, visual impacts can be mitigated through the selection of neutral, rock-matching colors for bolt hangers, webbing and chalk.

Vandalism

Vandalism created by non-climbers is often mistakenly attributed to the climbing population, driving the implementation of new climbing restrictions.

The most significant form of vandalism directly attributable to rock climbers is alteration of the climbing surface to render it more non-climber-friendly and/or slippery.

With the advent of hard, bolted sport climbing in the 1980s, many routes were "chipped" and "glued" to provide additional features, allowing them to be climbed at the standard of the day. This attitude quickly changed as the safer sport climbing technique allowed climbers to push hard without much risk, causing the formerly more-or-less fixed grades to steadily rise. Altering routes began to be seen as limiting and pointless.

Unlike trad climbing which generally uses protection only as a backup in case of falls, some forms of climbing—like sport climbing, canyoneering or, especially, aid climbing—rely heavily on artificial protection to advance, either by frequent falls or by directly pulling on the gear. Often these types of climbing involve multiple drilled holes in which to place temporary bolts & rivets, but in recent years an emphasis on clean techniques has grown.

Today, the charge of vandalism in climbing is more often a disagreement about the appropriateness of drilling and placing permanent bolts and other anchors. Typically in the USA, the first ascensionists decide where to place protection on a new route and later climbers are supposed to live with these choices. This can cause friction and retro-bolting when the route is perceived to be dangerous to climbers who actually lead at the grade of the climb, since the first ascensionists often lead at a higher grade and therefore don't require as much protection. Failing to properly design a new route at its grade is considered arrogant and very poor form. Even in strongholds of rock-climbing tradition like Yosemite National Park, many routes are being gradually upgraded to safer standards of protection.

BASE jumping

A few climbers, most prominently Dean Potter, are experimenting with taking small parachutes on long climbs. This is also known as Free Basing. BASE jumping is banned in some areas known for their rock climbing, notably Yosemite National Park.

Bat-and-ball games.

Bat-and-ball games

Bat-and-ball games (or safe haven games to avoid confusion with the club games like golf and hockey) are field games played by two teams. The teams alternate between "batting" roles, sometimes called "in at bat" and "out in the field", or simply in and out. The fielding team defends, so only the batting team may score, but they have equal chances in both roles. The game is counted rather than timed.

A player on the fielding team puts the ball in play with a delivery whose restriction depends on the game. A player on the batting team attempts to strike the delivered ball, commonly with a "bat", which is a club governed by the rules of the game.

After striking the ball, the batter may become a runner trying to reach a safe haven or "base". While in contact with a base, the runner is safe from the fielding team and in a position to score runs. Leaving a safe haven places the runner in danger of being put out. The teams switch roles when the fielding team puts the batting team out, which varies by game. In modern baseball the fielders put three players out; in cricket they retire all players but one.

Some games permit multiple runners and some have multiple bases to run in sequence. Batting may occur, and running begin, at one of the bases. The movement between those "safe havens" is governed by the rules of the particular game.

Globally, cricket and baseball are the two most popular games in the family.

List of bat-and-ball games

    Baseball
    Bat-and-Trap
    British baseball - four posts
    Brännboll - four bases
    Corkball - four bases (no base-running)
    Cricket - two wickets
        Test cricket
        First-class cricket
        Blind cricket
        Catchy Shubby
        Club cricket
        French cricket
        Gilli-danda
        Kilikiti
        One Day International
        Kwik cricket
        List A cricket
        Pro40
        Indoor Cricket
        Limited overs cricket
        Short form cricket
        Single Wicket
        Twenty20
    Crocker (sport);
    Danish longball
    Extreme Baseball a.k.a. Double Diamond Baseball
    Fuzzball
    Indian ball
    Lapta - two salos (bases)
    The Massachusetts Game - four bases
    Oina
    Old Cat (One old cat, Two old cat, etc.) - variable
    Over-the-line - qv
    Pesäpallo - four bases
    Rounders - four bases or posts run anti clock wise
    Scrub baseball - four bases (not a team game per se)
    Softball - four bases
    Stickball - variable
    Stool ball - two stools
    T-Ball
    Town ball - variable
    Vigoro - two wickets
    Wiffle Ball
    Wireball

Striking the ball with a "bat" or any type of stick is not crucial. These games use the foot or hand. Otherwise their rules may be similar or even identical to baseball. The first two use a large (35 cm) soft ball.

    Kickball - four bases, sometimes called soccer baseball, or a different variation would be crazy kickball
    Matball - kickball with gym mats for bases
    Punchball - four bases, sometimes called volleyball-style baseball or slug

Archery sport

Archery 

Archery is the art, practice, or skill of propelling arrows with the use of a bow , from Latin arcus. Archery has historically been used for hunting and combat; in modern times, however, its main use is that of a recreational activity. A person who participates in archery is typically known as an "archer" or "bowman", and one who is fond of or an expert at archery can be referred to as a "toxophilite".
Archery action.

Archery action.
Archery action.

History

The bow seems to have been invented in the late Paleolithic or early Mesolithic periods. The oldest indication for its use in Europe comes from the Stellmoor in the Ahrensburg valley north of Hamburg, Germany and date from the late Paleolithic, about 10,000–9000 BC. The arrows were made of pine and consisted of a mainshaft and a 15–20 centimetre (6–8 inches) long fore shaft with a flint point. There are no definite earlier bows; previous pointed shafts are known, but may have been launched by atlatls rather than bows. The oldest bows known so far come from the Holmegård swamp in Denmark. Bows eventually replaced the atlatl as the predominant means for launching shafted projectiles, on every continent except Australia (woomera used), though the atlatl persisted alongside the bow in parts of the Americas, notably Mexico (from which its Nahuatl name comes) and amongst the Inuit.

Bows and arrows have been present in Egyptian culture since its predynastic origins. In the Levant, artifacts which may be arrow-shaft straighteners are known from the Natufian culture, (c. 12,800–10,300 BP (before present)) onwards. The Khiamian and PPN A shouldered Khiam-points may well be arrowheads.

Classical civilizations, notably the Assyrians, Persians, Somalis, Parthians, Indians, Koreans, Chinese, and Japanese and Turks fielded large numbers of archers in their armies. The Sanskrit term for archery, dhanurveda, came to refer to martial arts in general.

Archery was highly developed in Asia and in the Islamic world. In East Asia, Goguryeo, one of the Three Kingdoms of Korea was well known for their regiments of exceptionally skilled archers. Central Asian tribesmen (after the domestication of the horse) and American Plains Indians (after gaining access to horses) were extremely adept at archery on horseback, with especially Mongol horsemen being renowned for fielding mounted archers in their armies. The lightly armoured, but highly mobile Mongol archers proved to be excellently suited to warfare in the Central Asian steppes, helping to conquer a large part of the known world at that time. In Europe, the English longbow proved its worth for the first time in Continental warfare at Crecy, France, in the year 1346.

Decline and survival of archery

The development of firearms rendered bows obsolete in warfare. Despite the high social status, ongoing utility, and widespread pleasure of archery in Armenia, China, Egypt, England, America, India, Japan, Korea, Turkey and elsewhere almost every culture that gained access to even early firearms used them widely, to the relative neglect of archery. Early firearms were vastly inferior in rate-of-fire, and were very susceptible to wet weather. However, they had longer effective range and were tactically superior in the common situation of soldiers shooting at each other from behind obstructions. They also required significantly less training to use properly, in particular penetrating steel armour without any need to develop special musculature. Armies equipped with guns could thus provide superior firepower by sheer weight of numbers, and highly-trained archers became almost obsolete on the battlefield. However, archers are still effective and have seen action even in the 21st century. Traditional archery remains in use for sport, and for hunting in many areas.

In the United States, competition archery and bowhunting for many years used English-style longbows. The revival of modern primitive archery may be traced to Ishi, who came out of hiding in California in 1911 Ishi was the last of the Yahi Indian tribe. His doctor, Saxton Pope, learned many of Ishi's archery skills, and passed them on. The Pope and Young Club, founded in 1961 and named in honor of Pope and his friend, Arthur Young, is one of North America's leading bowhunting and conservation organizations. Founded as a nonprofit scientific organization, the Club is patterned after the prestigious Boone and Crockett Club. The Club advocates and encourages responsible bowhunting by promoting quality, fair chase hunting, and sound conservation practices.

From the 1920s, professional engineers took an interest in archery, previously the exclusive field of traditional craft experts. They led the commercial development of new forms of bow including the modern recurve and compound bow. These modern forms are now dominant in modern Western archery; traditional bows are in a minority. In the 1980s, the skills of traditional archery were revived by American enthusiasts, and combined with the new scientific understanding. Much of this expertise is available in the Traditional Bowyer's Bibles (see Additional reading. Modern game archery owes much of its success to Fred Bear, an American bow hunter and bow manufacturer.222

Eighteenth-century revival

At the end of the eighteenth-century archery became popular amongst the English gentry thanks to a fashion for the gothic, curious and medieval. Encouraged by Royal patronage and, later, the popularity of the work of Sir Walter Scott, archery societies were set up across the country, each with its own strict entry criteria, outlandish costumes and extravagant balls. The clubs were "the drawing rooms of the great country houses placed outside" and thus came to play an important role in the social networks of local elites. As well as its emphasis on display and status, the sport was notable for its popularity with females. Young women could not only compete in the contests but retain and show off their "feminine forms" whilst doing so. Thus archery came to act as a forum for introductions, flirtation and romance..

Mythology

Deities and heroes in several mythologies are described as archers, including the Greek Artemis and Apollo, the Roman Diana and Cupid, the Germanic Agilaz, continuing in legends like those of William Tell, Palnetoke, or Robin Hood. Armenian Hayk and Babylonian Marduk, Indian Karna, Arjuna, Rama, Abhimanyu, and Shiva, and Persian Arash were all archers. Earlier Greek representations of Heracles normally depict him as an archer. The Nymphai Hyperboreioi (Νύμφαι Ὑπερβόρειοι) were worshipped on the Greek island of Delos as attendants of Artemis, presiding over aspects of archery; Hekaerge (Ἑκαέργη), represented distancing, Loxo (Λοξώ), trajectory, and Oupis (Οὖπις), aim. In East Asia, Yi the archer features in several early Chinese myths,[14] and the historical character of Zhou Tong features in many fictional forms. Jumong, the first Taewang of the Goguryeo kingdom of the Three Kingdoms of Korea, is claimed by legend to have been a near-godlike archer. Archery features in the story of Oguz Khagan. In West African Yoruba belief, Osoosi is one of several deities of the hunt who are identified with bow and arrow iconography and other insignia associated with archery.

Equipment

Types of bows

Archery action.

Archery action.

While there is great variety in the construction details of bows (both historic and modern) all bows consist of a string attached to elastic limbs that store mechanical energy imparted by the user drawing the string. Bows may be broadly split into two categories: those drawn by pulling the string directly and those that use a mechanism to pull the string.

Directly drawn bows may be further divided based upon differences in the method of limb construction, notable examples being self bows, laminated bows and composite bows. Bows can also be classified by the bow shape of the limbs when unstrung; in contrast to simple straight bows, a recurve bow has tips that curve away from the archer when the bow is unstrung. The cross-section of the limb also varies; the classic longbow is a tall bow with narrow limbs that are D-shaped in cross section, and the flatbow has flat wide limbs that are approximately rectangular in cross-section. The classic D-shape comes from the use of the wood of the yew tree. The sap-wood is best suited to the tension on the back of the bow, and the heart-wood to the compression on the belly. Hence, a limb sector of yew wood shows the narrow, light-coloured sap-wood on the 'straight' part of the D, and the red/orange heartwood forms the curved part of the D, to balance the mechanical tension/compression stress. Cable-backed bows use cords as the back of the bow; the draw weight of the bow can be adjusted by changing the tension of the cable. They were widespread among Inuit who lacked easy access to good bow wood. One variety of cable-backed bow is the Penobscot bow or Wabenaki bow, invented by Frank Loring (Chief Big Thunder) about 1900.It consists of a small bow attached by cables on the back of a larger main bow.
"modern" recurve bow

A compound bow is a bow designed to reduce the force required to hold the string at full draw, hence allowing the archer more time to aim with less muscular stress. Most compound designs use cams or elliptical wheels on the ends of the limbs to achieve this. A typical let-off is anywhere from 65%–80%. For example, a 60-pound bow with 80% let-off will only require 12 pounds of force to hold at full draw. Up to 99% let-off is possible. The compound bow has become the most widely used type of bow for all forms of hunting in North America. The compound bow has become a highly popular form of archery, so much so that it is the most commonly used bow form in the USA. The compound bow was invented by Holless Wilbur Allen in Missouri, and a US patent was filed in 1966 and granted in 1969.

Mechanically drawn bows typically have a stock or other mounting, such as the crossbow. They are not limited by the strength of a single archer and larger varieties have been used as siege engines.

Types of arrows and fletchings

The most common form of arrow consists of a shaft with an arrowhead attached to the front end and with fletchings and a nock attached to the other end. Arrows across time and history are normally carried in a container known as a quiver. Shafts of arrows are typically composed of solid wood, fiberglass, aluminium alloy, carbon fiber, or composite materials. Wooden arrows are prone to warping. Fiberglass arrows are brittle, but can be produced to uniform specifications easily. Aluminium shafts were a very popular high-performance choice in the latter half of the 20th century due to their straightness, lighter weight, and subsequently higher speed and flatter trajectories. Carbon fiber arrows became popular in the 1990s and are very light, flying even faster and flatter than aluminium arrows. Today, arrows made up of composite materials are the most popular tournament arrows at Olympic Events, especially the Easton X10 and A/C/E.

The arrowhead is the primary functional component of the arrow. Some arrows may simply use a sharpened tip of the solid shaft, but it is far more common for separate arrowheads to be made, usually from metal, stone, or other hard materials. The most commonly used forms are target points, field points, and broadheads, although there are also other types, such as bodkin, judo, and blunt heads.

Fletching is traditionally made from bird feathers. Also solid plastic vanes and thin sheetlike spin vanes are used. They are attached near the nock (rear) end of the arrow with thin double sided tape, glue, or, traditionally, sinew. Three fletches is the most common configuration in all cultures, though as many as six have been used. Two will result in unstable arrow flight. When three-fletched the fletches are equally spaced around the shaft with one placed such that it is perpendicular to the bow when nocked on the string (though with modern equipment, variations are seen especially when using the modern spin vanes). This fletch is called the "index fletch" or "cock feather" (also known as "the odd vane out" or "the nocking vane") and the others are sometimes called the "hen feathers". Commonly, the cock feather is of a different color. Traditionally, the hens are solid and the cock is barred. However, if archers are using fletching made of feather or similar material, they may use same color vanes, as different dyes can give varying stiffness to vanes, resulting in less precision. When four-fletched, often two opposing fletches are cock feathers and occasionally the fletches are not evenly spaced.

The fletching may be either parabolic (short feathers in a smooth parabolic curve) or shield (generally shaped like half of a narrow shield) cut and is often attached at an angle, known as helical fletching, to introduce a stabilizing spin to the arrow while in flight. Whether helicial or straight fletched, when natural fletching (bird feathers) are used it is critical that all feathers come from the same side of the bird. Oversized fletchings can be used to accentuate drag and thus limit the range of the arrow significantly; these arrows are called flu-flus. Misplacement of fletchings can often change the arrow's flight path dramatically.

Bow string

Dacron and other modern materials offer high strength for their weight and are used on most modern bows. Linen and other traditional materials are still used on traditional bows. Almost any fiber can be made into a bow string. The author of "Arab Archery" suggests the hide of a young, emaciated camel. Njál's saga describes the refusal of a wife, Hallgerður, to cut her hair in order to make an emergency bowstring for her husband, Gunnar Hámundarson, who is then killed.

Protective equipment

Most archers wear a bracer (also known as an arm-guard) to protect the inside of the bow arm from being hit by the string and prevent clothing from catching the bow string. The bracer does not brace the arm; the word comes from the armoury term "brassard", meaning an armoured sleeve or badge. The Navajo people have developed highly-ornamented bracers as non-functional items of adornment.[18] Some archers (mostly women) also wear protection on their chests, called chestguards or plastrons. The Amazon myth is that they had one breast removed to solve this problem. Roger Ascham mentions one archer, presumably with an unusual shooting style, who wore a leather guard for his face.

The drawing digits are normally protected by a leather tab, glove, or thumb ring. A simple tab of leather is commonly used, as is a skeleton glove. Medieval Europeans probably used a complete leather glove.

Eurasiatic archers who used the thumb or Mongolian draw protected their thumbs, usually with leather according to the author of Arab Archery, but also with special rings of various hard materials. Many surviving Turkish and Chinese examples are works of considerable art. Some are so highly ornamented that the users could not have used them to loose an arrow. Possibly these were items of personal adornment, and hence value, remaining extant whilst leather had virtually no intrinsic value and would also deteriorate with time. In traditional Japanese archery a special glove is used, provided with a ridge which is used to draw the string.

Shooting technique and form

The bow is held in the hand opposite to the archer's dominant eye, though holding the bow in the dominant hand side is advocated by some. This hand is referred to as the bow hand and its arm the bow arm. The opposite hand is called the drawing hand or string hand. Terms such as bow shoulder or string elbow follow the same convention. Right-eye-dominant archers hold the bow with their left hand, have their left side facing the target, sight towards the target with their right eye and handle the arrow and string with their right hand.

Modern form

To shoot an arrow, an archer first assumes the correct stance. The body should be at or nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart. As an archer progresses from beginner to a more advanced level an "open stance" is often developed. Each archer will have a particular preference but mostly this term indicates that the leg furthest from the shooting line will be a half to a whole foot-length from the other foot, on the ground.

To load, the bow is pointed toward the ground, tipped slightly clockwise of vertical (for a right handed shooter) and the shaft of the arrow is placed on the arrow rest or shelf. The back of the arrow is attached to the bowstring with the nock (a small locking groove located at the proximal end of the arrow). This step is called "nocking the arrow". Typical arrows with three vanes should be oriented such that a single vane, the "cock feather", is pointing away from the bow, or, on a compound bow, that this feather is pointed upwards so as for the arrow to clear the arrow rest without any fletchings touching the arrow rest or pin at the moment of release of the arrow.

The bowstring and arrow are held with three fingers, or with a mechanical arrow release. Most commonly, for finger shooters, the index finger is placed above the arrow and the next two fingers below, although several other techniques have their adherents around the world, involving three fingers below the arrow, or an arrow pinching technique. Instinctive shooting is a technique eschewing sights and is often preferred by traditional archers (shooters of longbows and recurves). In either the split finger or three finger under case, the string is usually placed in either the first or second joint of the fingers.

The bow is then raised and drawn, with varying alignments used for vertical versus slightly canted bow positions. This is often one fluid motion for shooters of recurves and longbows which tends to vary from archer to archer, although for a compound shooter, there is often a slightly-jerky movement occurring during the drawback of the arrow at around midpoint where the draw weight is at its maximum, before relaxing into a comfortable stable full draw position. The string hand is drawn towards the face, where it should rest lightly at the chosen fixed anchor point. This point is consistent from shot to shot and is usually at the corner of the mouth, on the chin, to the cheek, or to the ear, depending upon one's preferred shooting style. The bow arm is held outwards toward the target. The elbow of this arm should be rotated so that the inner elbow is perpendicular to the ground, though archers with hyper extendable elbows tend to angle the inner elbow toward the ground as exemplified by the Korean archer Jang Yong-Ho.

In modern form, the archer stands erect, forming a "T". The archer's lower trapezius muscles are used to pull the arrow to the anchor point. Some modern bows will be equipped with a mechanical device, called a clicker, which produces a clicking sound when the archer reaches the correct draw length. In contrast, traditional English Longbow shooters step "into the bow", exerting force with both the bow arm and the string hand arm simultaneously, especially when using bows having draw weights from 100 lbs to over 175 lbs. Heavily-stacked traditional bows (recurves, long bows, and the like) are released immediately upon reaching full draw at maximum weight, whereas compound bows reach their maximum weight in or around mid-draw, dropping holding weight significantly at full draw. Compound bows are often held at full draw for a short time to achieve maximum accuracy.

The arrow is typically released by relaxing the fingers of the drawing hand (see Bow draw), or triggering the mechanical release aid. Usually the release aims to keep the drawing arm rigid, the bow hand relaxed, and the arrow is moved back using the back muscles, as opposed to using just arm motions. An archer should also pay attention to the recoil or follow through of his or her body, as it may indicate problems with form (technique) that affect accuracy.

Aiming methods

There are two main forms of aiming in archery: using a mechanical or fixed sight or barebow. Barebow aiming methods include Gap, Split Vision, Point of Aim, String Walking, Face Walking and Instinctive aiming.

Mechanical sights can be affixed to the bow to aid in aiming. They can be as simple as a pin or optical with magnification. They usually also have a peep sight (rear sight) built into the string which aids in a consistent anchor point. Modern compound bows automatically limit the draw length which gives a consistent arrow velocity while traditional bows allow great variation in draw length. Mechanical methods to make a traditional bow's draw length consistent are sometimes used. Instinctive archers use a sight picture which includes the target, the bow, the hand, the arrow shaft and the arrow tip, as seen at the same time by the archer. With a fixed "anchor point" (where the string is brought to, or close to, the face), and a fully extended bow arm, successive shots taken with the sight picture in the same position will fall on the same point. This allows the archer to adjust aim with successive shots in order to achieve accuracy. Modern archery equipment usually includes sights. Instinctive aiming is used by many archers who use traditional bows. The two most common forms of a non-mechanical release are split-finger and three-under. Split-finger aiming requires the archer to place the index finger above the nocked arrow, while the middle and ring fingers are both placed below. Three-under aiming places the index, middle, and ring fingers under the nocked arrow. This technique allows the archer to better look down the arrow since the back of the arrow is closer to the dominant eye, and is commonly called "gun barreling" (referring to common aiming techniques used with firearms).

When using shortbows, or shooting from horseback, it is difficult to use the sight picture. The archer may look at the target but without including the weapon in the field of accurate view. Aiming involves a similar sort of hand/eye coordination which includes proprioception and motor/muscle memory between the mind/body connection that is used when throwing a baseball or shooting a basketball. With sufficient practice, such archers can normally achieve good practical accuracy for hunting or for war.[23] Aiming without a sight picture may allow more rapid shooting.

Currently Instinctive shooting is a term used to describe a style of shooting that includes the barebow aiming method that relies heavily upon the subconscious mind, proprioception and motor/muscle memory to make aiming adjustments while years ago the term was used to generalize and/or categorize those archers who did not use a mechanical or fixed sight

Physics

When a projectile is thrown by hand, the speed of the projectile is determined by the kinetic energy imparted by the thrower's muscles performing work. However, the energy must be imparted over a limited distance (determined by arm length) and therefore (because the projectile is accelerating) over a limited time, so the limiting factor is not work but rather power, which determined how much energy can be added in the limited time available. Power generated by muscles, however, is limited by Force-velocity relationship, and even at the optimal contraction speed for power production, total work done by the muscle will be less than half of what could be done if the muscle were contracting over the same distance at very slow speeds, resulting in less than 1/4 the projectile launch velocity possible without the limitations of the Force-velocity relationship.

When a bow is used, the muscles are able to perform work much more slowly, resulting in greater force and greater work done. This work is stored in the bow as elastic potential energy, and when the bowstring is released, this stored energy is imparted to the arrow much more quickly than can be delivered by the muscles, resulting in much higher velocity and, hence, greater distance. This same process is employed by frogs which use elastic tendons to increase jumping distance. In archery, some energy is dissipated through elastic hysteresis, reducing the overall amount released when the bow is shot. Of the energy remaining, some is dampened both by the limbs of the bow and the bowstring. Depending on the elasticity of the arrow, some of the energy is also absorbed by compressing the arrow, primarily because the release of the bowstring is rarely in line with the arrow shaft, causing it to flex out to one side.

This is because the bowstring accelerates faster than the archer's fingers can open, and consequently some sideways motion is imparted to the string, and hence arrow nock, as the power and speed of the bow pulls the string off the opening fingers. Even with a release aid mechanism some of this effect will usually be experienced, since the string always accelerates faster than the retaining part of the mechanism. This results in an in-flight oscillation of the arrow in which its center flexes out to one side and then the other repeatedly, gradually reducing as the arrow's flight proceeds; this can be clearly seen in high-speed photography of an arrow at discharge.

Modern arrows are made to a specified 'spine', or stiffness rating, to maintain matched flexing and hence accuracy of aim. This flexing can be a desirable feature, since, when the spine of the shaft is matched to the acceleration of the bow(string), the arrow bends or flexes around the bow and any arrow-rest, and consequently the arrow, and fletchings, have an un-impeded flight. This feature is known as the archer's paradox. It maintains accuracy, for if part of the arrow struck a glancing blow on discharge, some inconsistency would be present, and the excellent accuracy of modern equipment would not be achieved.

The accurate flight of an arrow is dependent on its fletching. The arrow's manufacturer (a "fletcher") can arrange fletching to cause the arrow to rotate along its axis. This improves accuracy by evening pressure buildups that would otherwise cause the arrow to "plane" on the air in a random direction after shooting. Even though the arrow be made with extreme care, the slightest imperfection, or air movement, will cause some unbalanced turbulence in air flow. Consequently, rotation creates an equalling of such turbulence, which, overall, maintains the intended direction of flight i.e. accuracy. This rotation is not to be confused with the rapid gyroscopic rotation of a rifle bullet. If the fletching is not arranged to induce rotation, it will still improve accuracy by causing a restoring drag any time the arrow tilts away from its intended direction of travel.

The innovative aspect of the invention of the bow and arrow was the amount of power delivered to an extremely small area by the arrow. The huge ratio of length vs cross sectional area coupled with velocity made the arrow orders of magnitude more powerful than any other hand held weapon until firearms were invented. Arrows may be designed to spread or concentrate force, depending on their applications. Practice arrows, for instance, can use a blunt tip that spreads the force over a wider area to reduce the risk of injury or limit penetration. Arrows designed to pierce armor in the Middle Ages would use a very narrow and sharp tip ("bodkinhead") to concentrate the force. Arrows used for hunting would use a narrow tip ("broadhead") that widens further, to facilitate both penetration and a large wound.


Hunting

Competitive archery involves shooting arrows at a target for accuracy from a set distance or distances. This is the most popular form of competitive archery worldwide and is called target archery. A form particularly popular in Europe and America is field archery, shot at targets generally set at various distances in a wooded setting. Para-Archery is an adaptation of archery for athletes with a disability. It is governed by the International Archery Federation (FITA), and is one of the sports in the Summer Paralympic Games. There are also several other lesser-known and historical forms of archery, as well as archery novelty games.

Gymnastics

Gymnastics

Gymnastics is a sport involving the performance of exercises requiring physical strength, flexibility, agility, coordination, and balance. Internationally, all of the gymnastic sports are governed by the Fédération Internationale de Gymnastique (FIG) with each country having its own national governing body affiliated to FIG. Competitive Artistic gymnastics is the best known of the gymnastic sports. It typically involves the women's events of uneven bars, balance beam, floor exercise, and vault. Men's events are floor exercise, pommel horse, still rings, vault, parallel bars, and high bar. Gymnastics evolved from exercises used by the ancient Greeks, that included skills for mounting and dismounting a horse, and from circus performance skills.

Other gymnastic sports include rhythmic gymnastics, the various trampolining sports, aerobic and acrobatic gymnastics.

Participants can include children as young as two years old doing kindergym and children's gymnastics, recreational gymnasts of ages 5 and up, competitive gymnasts at varying levels of skill, and world class athletes.



Etymology

The word derives from the Greek γυμναστική (gymnastike), fem. of γυμναστικός (gymnastikos), "fond of athletic exercises", from γυμνάσια (gymnasia), "exercise" and that from γυμνός (gymnos), "naked", because athletes exercised and competed without clothing.

History

Exercises of the ancient Greeks began with athletic feats performed by each individual according to his own notion. The youth were encouraged to combine amusement with exercise. In time, this kind of exercise was incorporated into a system that figured prominently in the state regulations for education. In fact, the period for exercise or gymnastics was equal to the time spent on art and music combined.[4] All Greek cities had a gymnasium, a courtyard for jumping, running, and wrestling. The term includes stretching exercises and warm-up preparing to athlets (from the Greek athlete ἆθλος âthlos, which means "struggle", "fight"). These tests were a summary of military exercises. As the Roman Empire ascended, the Greek gymnastics gave way to gymnastics whose purpose was military training. The Romans, for example, introduced the wooden horse.

In 393 AD the Emperor Theodosius abolished the Olympic Games, which by then had become corrupt and gymnastics, along with other sports, declined. For centuries, gymnastics was all but forgotten.

In the 55 century, Girolamo Mercuriale from Forlì (Italy) wrote Le Arte Gymnastica, that brought together his study of the attitudes of the ancients toward diet, exercise and hygiene, and the use of natural methods for the cure of disease. De Arte Gymnastica also explained the principles of physical therapy and is considered the first book on sports medicine.

In the late eighteenth and early nineteenth century Germany, three pioneer physical educators – Johann Friedrich GutsMuths (1759–1839) and Friedrich Ludwig Jahn (1778–1852) – created exercises for boys and young men on apparatus they had designed that ultimately led to what is considered modern gymnastics. Don Francisco Amoros y Ondeano, marquis de Sotelo, was born on February 19, 1770 in Valence and died on August 8, 1848 in Paris. He was a Spanish colonel, and the first person to introduce educative gymnastic in France. In particular, Jahn crafted early models of the horizontal bar, the parallel bars (from a horizontal ladder with the rungs removed), and the vaulting horse.

The Federation of International Gymnastics (FIG) was founded in Liege in 1881.[6] By the end of the nineteenth century, men's gymnastics competition was popular enough to be included in the first "modern" Olympic Games in 1896. From then on until the early 1950s, both national and international competitions involved a changing variety of exercises gathered under the rubric, gymnastics, that would seem strange to today's audiences and that included for example, synchronized team floor calisthenics, rope climbing, high jumping, running, horizontal ladder. During the 1920s, women organized and participated in gymnastics events. The first women's Olympic competition was primitive, for it involved only synchronized calisthenics, was held at the 1928 Games, in Amsterdam.

By 1954, Olympic Games apparatus and events for both men and women had been standardized in modern format, and uniform grading structures (including a point system from 1 to 15) had been agreed upon. At this time, Soviet gymnasts astounded the world with highly disciplined and difficult performances, setting a precedent that continues. The new medium of television helped publicize and initiate a modern age of gymnastics. Both men's and women's gymnastics now attract considerable international interest, and excellent gymnasts can be found on every continent. Nadia Comăneci received the first perfect score, at the 1976 Summer Olympics held in Montreal, Canada. She was coached in Romania by the italian coach, (Hungarian ethnicity), Béla Károlyi. Comaneci scored four of her perfect tens on the uneven bars, two on the balance beam and one in the floor exercise. Even with Nadia's perfect scores, the Romanians lost the gold medal to the Soviet Union. Nevertheless, Comaneci became an Olympic icon.

In 2006, a new points system for Artistic gymnastics was put into play. With an A Score (or D score) being the difficulty score, which as of 2009 is based on the top 8 high scoring elements in a routine (excluding Vault). The B Score (or E Score), is the score for execution, and is given for how well the skills are performed.

Forms

Artistic gymnastics


Artistic gymnastics is usually divided into Men's and Women's Gymnastics. Typically men compete on six events: Floor Exercise, Pommel Horse, Still Rings, Vault, Parallel Bars, and High Bar, while women compete on four: Vault, Uneven Bars, Balance Beam, and Floor Exercise. In some countries, women at one time competed on the rings, high bar, and parallel bars (for example, in the 1950s in the USSR). Though routines performed on each event may be short, they are physically exhausting and push the gymnast's strength, flexibility, endurance and awareness to the limit.

In 2006, FIG introduced a new points system for Artistic gymnastics in which scores are no longer limited to 10 points. The system is used in the US for elite level competition.

Events for women

Vault

    In the vaulting events gymnasts sprint down a 25 metres (82 ft) runway, jump onto or perform a roundoff entry onto a springboard (run/ take-off segment), land momentarily, inverted on the hands on the vaulting horse or vaulting table (pre flight segment), then spring off of this platform to a two footed landing (post flight segment). Every gymnast starts at a different point on the vault runway depending on their height and strength. The post flight segment may include one or more multiple saltos or somersaults, and/or twisting movements. Round-off entry vaults are the most common vaults in elite level gymnastics. In vaults with roundoff entries, gymnasts "round-off" so hands are on the runway while the feet land on the springboard (beatboard). From the roundoff position the gymnast travels backwards as in a backhandspring so that the hands land on the vaulting platform (horse). She then blocks off the vaulting platform into various twisting and/or somersaulting combinations. The post flight segment brings the gymnast to her feet.

    In 2001, the traditional vaulting horse was replaced with a new apparatus, sometimes known as a tongue or table. The new apparatus is more stable, wider, and longer than the older vaulting horse—approximately 1m in length and 1m in width—giving gymnasts a larger blocking surface, and is therefore considered safer than the old vaulting horse. With the addition of this new, safer vaulting table, gymnasts are attempting more difficult and dangerous vaults.

Events for men

Floor

Male gymnasts also perform on a 12m. by 12m. spring floor. A series of tumbling passes are performed to demonstrate flexibility, strength, and balance. The gymnast must also show strength skills, including circles, scales, and press handstands. Men's floor routines usually have four passes that will total between 60–70 seconds and are performed without music, unlike the women's event. Rules require that male gymnasts touch each corner of the floor at least once during their routine.

Pommel Horse
    A typical pommel horse exercise involves both single leg and double leg work. Single leg skills are generally found in the form of scissors, an element often done on the pommels. Double leg work however, is the main staple of this event. The gymnast swings both legs in a circular motion (clockwise or counterclockwise depending on preference) and performs such skills on all parts of the apparatus. To make the exercise more challenging, gymnasts will often include variations on a typical circling skill by turning (moores and spindles) or by straddling their legs (Flares). Routines end when the gymnast performs a dismount, either by swinging his body over the horse, or landing after a handstand.


Still Rings
    The rings are suspended on wire cable from a point 5.75 meters from the floor, and adjusted in height so the gymnast has room to hang freely and swing. He must perform a routine demonstrating balance, strength, power, and dynamic motion while preventing the rings themselves from swinging. At least one static strength move is required, but some gymnasts may include two or three. A routine should have a dismount equal in difficulty to the difficulty of the routine as a whole.

Vault
    Gymnasts sprint down a runway, which is a maximum of 25 meters in length, before hurdling onto a spring board. The body position is maintained while "punching" (blocking using only a shoulder movement) the vaulting platform. The gymnast then rotates to a standing position. In advanced gymnastics, multiple twists and somersaults may be added before landing. Successful vaults depend on the speed of the run, the length of the hurdle, the power the gymnast generates from the legs and shoulder girdle, the kinesthetic awareness in the air, and the speed of rotation in the case of more difficult and complex vaults.

Parallel Bars
    Men perform on two bars slightly further than a shoulder's width apart and usually 1.75m high while executing a series of swings, balances, and releases that require great strength and coordination.

High Bar
    A 2.8 cm thick steel or fiberglass bar raised 2.5m above the landing area is all the gymnast has to hold onto as he performs giants (revolutions around the bar), release skills, twists, and changes of direction. By using all of the momentum from giants and then releasing at the proper point, enough height can be achieved for spectacular dismounts, such as a triple-back salto. Leather grips are usually used to help maintain a grip on the bar.

As with the women, male gymnasts are also judged on all of their events, for their execution, degree of difficulty, and overall presentation skills.

Rhythmic gymnastics

Only women compete in rhythmic gymnastics although there is a new version of this discipline for men being pioneered in Japan, see Men's rhythmic gymnastics. This is a sport that combines elements of ballet, gymnastics, dance, and apparatus manipulation. The sport involves the performance of five separate routines with the use of five apparatus—ball, ribbon, hoop, clubs, rope—on a floor area, with a much greater emphasis on the aesthetic rather than the acrobatic. There are also group routines consisting of 5 gymnasts and 5 apparatuses of their choice. Rhythmic routines are scored out of a possible 30 points; the score for artistry (choreography and music) is averaged with the score for difficulty of the moves and then added to the score for execution.[17]

International competitions are split between Juniors, under sixteen by their year of birth; and Seniors, for women sixteen and over again by their year of birth. Gymnasts in Russia and Europe typically start training at a very young age and those at their peak are typically in their late teens (15–19) or early twenties. The largest events in the sport are the Olympic Games, World Championships, and Grand-Prix Tournaments.

Trampolining and tumbling

Trampolining and tumbling consists of four events, individual, synchronized, double mini and tumbling (also known as power tumbling). Since 2000, individual trampoline has been included in the Olympic Games. Individual routines in trampolining involve a build-up phase during which the gymnast jumps repeatedly to achieve height, followed by a sequence of ten leaps without pauses during which the gymnast performs a sequence of aerial skills. Routines are marked out of a maximum score of 10 points. Additional points (with no maximum at the highest levels of competition) can be earned depending on the difficulty of the moves and the length of time taken to complete the ten skills which is an indication of the average height of the jumps. In high level competitions, there are two preliminary routines, one which has only two moves scored for difficulty and one where the athlete is free to perform any routine. This is followed by a final routine which is optional. Some competitions restart the score from zero for the finals, other add the final score to the preliminary results. Synchronized trampoline is similar except that both competitors must perform the routine together and marks are awarded for synchronicity as well as the form and difficulty of the moves. Double mini trampoline involves a smaller trampoline with a run-up, two moves are performed for preliminaries and two more for finals. Moves cannot be repeated and the scores are marked in a similar manner to individual trampoline. In tumbling, athletes perform an explosive series of flips and twists down a sprung tumbling track. Scoring is similar to trampolining.

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Volleyball

Volleyball

Volleyball is a team sport in which two teams of six players are separated by a net. Each team tries to score points by grounding a ball on the other team's court under organized rules. It has been a part of the official program of the Summer Olympic Games since 1964.
A scene of Volleyball play in Ervadi village.

The complete rules are extensive. But simply, play proceeds as follows: A player on one of the teams begins a 'rally' by serving the ball (tossing or releasing it and then hitting it with a hand or arm), from behind the back boundary line of the court, over the net, and into the receiving team's court. The receiving team must not let the ball be grounded within their court. They may touch the ball as many as three times. Typically, the first two touches are used to set up for an attack, an attempt to direct the ball back over the net in such a way that the serving team is unable to prevent it from being grounded in their court.

The rally continues, with each team allowed as many as three consecutive touches, until either (1): a team makes a kill, grounding the ball on the opponent's court and winning the rally; or (2): a team commits a fault and loses the rally. The team that wins the rally is awarded a point, and serves the ball to start the next rally. A few of the most common faults include:

    causing the ball to touch the ground outside the opponents' court or without first passing over the net;
    catching and throwing the ball;
    double hit: two consecutive contacts with the ball made by the same player;
    four consecutive contacts with the ball made by the same team.
    net foul: touching the net during play.

The ball is usually played with the hands or arms, but players can legally strike or push (short contact) the ball with any part of the body.

A number of consistent techniques have evolved in volleyball, including spiking and blocking (because these plays are made above the top of the net, the vertical jump is an athletic skill emphasized in the sport) as well as passing, setting, and specialized player positions and offensive and defensive structures.

History
Vallyball action.

Vallyball action.

Vallyball action.

Vallyball action.

Vallyball action.

Vallyball action.
Vallyball action.

Origin of volleyball

On February 9, 1895, in Holyoke, Massachusetts (USA), William G. Morgan, a YMCA physical education director, created a new game called Mintonette as a pastime to be played preferably indoors and by any number of players. The game took some of its characteristics from tennis and handball. Another indoor sport, basketball, was catching on in the area, having been invented just ten miles (sixteen kilometers) away in the city of Springfield, Massachusetts, only four years before. Mintonette was designed to be an indoor sport less rough than basketball for older members of the YMCA, while still requiring a bit of athletic effort.

The first rules, written down by William G Morgan, called for a net 6 ft 6 in (1.98 m) high, a 25×50 ft (7.6×15.2 m) court, and any number of players. A match was composed of nine innings with three serves for each team in each inning, and no limit to the number of ball contacts for each team before sending the ball to the opponents’ court. In case of a serving error, a second try was allowed. Hitting the ball into the net was considered a foul (with loss of the point or a side-out)—except in the case of the first-try serve.

After an observer, Alfred Halstead, noticed the volleying nature of the game at its first exhibition match in 1896, played at the International YMCA Training School (now called Springfield College), the game quickly became known as volleyball (it was originally spelled as two words: "volley ball"). Volleyball rules were slightly modified by the International YMCA Training School and the game spread around the country to various YMCAs.
Japanese American women playing volleyball, Manzanar internment camp, California, ca. 1943.
Refinements and later developments

The first official ball used in volleyball is disputed; some sources say that Spalding created the first official ball in 1896, while others claim it was created in 1900.The rules evolved over time: in the Philippines by 1916, the skill and power of the set and spike had been introduced, and four years later a "three hits" rule and a rule against hitting from the back row were established. In 1917, the game was changed from 21 to 15 points. In 1919, about 16,000 volleyballs were distributed by the American Expeditionary Forces to their troops and allies, which sparked the growth of volleyball in new countries.

The first country outside the United States to adopt volleyball was Canada in 1900.[4] An international federation, the Fédération Internationale de Volleyball (FIVB), was founded in 1947, and the first World Championships were held in 1949 for men and 1952 for women. The sport is now popular in Brazil, in Europe (where especially Italy, the Netherlands, and countries from Eastern Europe have been major forces since the late 1980s), in Russia, and in other countries including China and the rest of Asia, as well as in the United States.

Beach volleyball, a variation of the game played on sand and with only two players per team, became a FIVB-endorsed variation in 1987 and was added to the Olympic program at the 1996 Summer Olympics Volleyball is also a sport at the Paralympics managed by the World Organization Volleyball for Disabled.
Volleyball in the Olympics
Main article: Volleyball at the Summer Olympics

The history of Olympic volleyball traces back to the 1924 Summer Olympics in Paris, where volleyball was played as part of an American sports demonstration event. After the foundation of FIVB and some continental confederations, it began to be considered for official inclusion. In 1957, a special tournament was held at the 53rd IOC session in Sofia, Bulgaria to support such request. The competition was a success, and the sport was officially included in the program for the 1964 Summer Olympics.

The Olympic volleyball tournament was originally a simple competition: all teams played against each other team and then were ranked by wins, set average, and point average. One disadvantage of this round-robin system is that medal winners could be determined before the end of the games, making the audience lose interest in the outcome of the remaining matches. To cope with this situation, the competition was split into two phases with the addition of a "final round" elimination tournament consisting of quarterfinals, semifinals, and finals matches in 1972. The number of teams involved in the Olympic tournament has grown steadily since 1964. Since 1996, both men's and women's events count twelve participant nations. Each of the five continental volleyball confederations has at least one affiliated national federation involved in the Olympic Games.

The U.S.S.R. won men's gold in both 1964 and 1968. After taking bronze in 1964 and silver in 1968, Japan finally won the gold for men's volleyball in 1972. Women's gold went to Japan in 1964 and again in 1976. That year, the introduction of a new offensive skill, the backrow attack, allowed Poland to win the men's competition over the Soviets in a very tight five-set match. Since the strongest teams in men's volleyball at the time belonged to the Eastern Bloc, the American-led boycott of the 1980 Summer Olympics did not have as great an effect on these events as it had on the women's. The U.S.S.R. collected their third Olympic Gold Medal in men's volleyball with a 3–1 victory over Bulgaria (the Soviet women won that year as well, their third gold as well). With the U.S.S.R. boycotting the 1984 Olympic Games in Los Angeles, the U.S. was able to sweep Brazil in the finals to win the men's gold medal. Italy won its first medal (bronze in the men's competition) in 1984, foreshadowing a rise in prominence for their volleyball teams.

At the 1988 Games, Karch Kiraly and Steve Timmons led the U.S. men's team to a second straight gold medal. In 1992, underrated Brazil upset favourites C.I.S., Netherlands, and Italy in the men's competition for the country's first volleyball Olympic gold medal. Runner-up Netherlands, men's silver medalist in 1992, came back under team leaders Ron Zwerver and Olof van der Meulen in the 1996 Games for a five-set win over Italy. A men's bronze medalist in 1996, Serbia and Montenegro (playing in 1996 and 2000 as the Federal Republic of Yugoslavia) beat Russia in the gold medal match in 2000, winning their first gold medal ever. In 2004, Brazil won its second men's volleyball gold medal beating Italy in the finals. In the 2008 Games, the USA beat Brazil in the men's volleyball final.

Rules of the game

Volleyball court

The court

The game is played on a volleyball court 18 meters (59 feet) long and 9 meters (29.5 feet) wide, divided into two 9 m × 9 m halves by a one-meter (40-inch) wide net placed so that the top of the net is 2.43 meters (7 feet 11 5/8 inches) above the center of the court for men's competition, and 2.24 meters (7 feet 4 1/8 inches) for women's competition (these heights are varied for veterans and junior competitions).

There is a line 3 meters from and parallel to the net in each team court which is considered the "attack line". This "3 meter" (or 10 foot) line divides the court into "back row" and "front row" areas (also back court and front court). These are in turn divided into 3 areas each: these are numbered as follows, starting from area "1", which is the position of the serving player:
VolleyballRotation.svg

After a team gains the serve (also known as siding out), its members must rotate in a clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6".

The team courts are surrounded by an area called the free zone which is a minimum of 3 meters wide and which the players may enter and play within after the service of the ball.[9] All lines denoting the boundaries of the team court and the attack zone are drawn or painted within the dimensions of the area and are therefore a part of the court or zone. If a ball comes in contact with the line, the ball is considered to be "in". An antenna is placed on each side of the net perpendicular to the sideline and is a vertical extension of the side boundary of the court. A ball passing over the net must pass completely between the antennae (or their theoretical extensions to the ceiling) without contacting them.

The ball

FIVB regulations state that the ball must be spherical, made of leather or synthetic leather, have a circumference of 65–67 cm, a weight of 260–280 g and an inside pressure of 0.30–0.325 kg/cm2.[10] Other governing bodies have similar regulations.
Game play
Buddhist monks play volleyball in the Himalayan state of Sikkim, India.

Each team consists of six players. To get play started, a team is chosen to serve by coin toss. A player from the serving team throws the ball into the air and attempts to hit the ball so it passes over the net on a course such that it will land in the opposing team's court (the serve). The opposing team must use a combination of no more than three contacts with the volleyball to return the ball to the opponent's side of the net. These contacts usually consist first of the bump or pass so that the ball's trajectory is aimed towards the player designated as the setter; second of the set (usually an over-hand pass using wrists to push finger-tips at the ball) by the setter so that the ball's trajectory is aimed towards a spot where one of the players designated as an attacker can hit it, and third by the attacker who spikes (jumping, raising one arm above the head and hitting the ball so it will move quickly down to the ground on the opponent's court) to return the ball over the net. The team with possession of the ball that is trying to attack the ball as described is said to be on offense.

The team on defense attempts to prevent the attacker from directing the ball into their court: players at the net jump and reach above the top (and if possible, across the plane) of the net in order to block the attacked ball. If the ball is hit around, above, or through the block, the defensive players arranged in the rest of the court attempt to control the ball with a dig (usually a fore-arm pass of a hard-driven ball). After a successful dig, the team transitions to offense.

The game continues in this manner, rallying back and forth, until the ball touches the court within the boundaries or until an error is made. The most frequent errors that are made are either to fail to return the ball over the net within the allowed three touches, or to cause the ball to land outside the court. A ball is "in" if any part of it touches a sideline or end-line, and a strong spike may compress the ball enough when it lands that a ball which at first appears to be going out may actually be in. Players may travel well outside the court to play a ball that has gone over a sideline or end-line in the air.

Other common errors include a player touching the ball twice in succession, a player "catching" the ball, a player touching the net while attempting to play the ball, or a player penetrating under the net into the opponent's court. There are a large number of other errors specified in the rules, although most of them are infrequent occurrences. These errors include back-row or libero players spiking the ball or blocking (back-row players may spike the ball if they jump from behind the attack line), players not being in the correct position when the ball is served, attacking the serve in the front court and above the height of the net, using another player as a source of support to reach the ball, stepping over the back boundary line when serving, taking more than 8 seconds to serve,[11] or playing the ball when it is above the opponent's court.
Scoring

When the ball contacts the floor within the court boundaries or an error is made, the team that did not make the error is awarded a point, whether they served the ball or not. If the ball hits the line, the ball is counted as in. The team that won the point serves for the next point. If the team that won the point served in the previous point, the same player serves again. If the team that won the point did not serve the previous point, the players of the team rotate their position on the court in a clockwise manner. The game continues, with the first team to score 25 points (and be two points ahead) awarded the set. Matches are best-of-five sets and the fifth set (if necessary) is usually played to 15 points. (Scoring differs between leagues, tournaments, and levels; high schools sometimes play best-of-three to 25; in the NCAA games are played best-of-five to 25 as of the 2008 season.)

Before 1999, points could be scored only when a team had the serve (side-out scoring) and all sets went up to only 15 points. The FIVB changed the rules in 1999 (with the changes being compulsory in 2000) to use the current scoring system (formerly known as rally point system), primarily to make the length of the match more predictable and to make the game more spectator- and television-friendly.
Libero

In 1998 the libero player was introduced internationally. The libero is a player specialized in defensive skills: the libero must wear a contrasting jersey color from his or her teammates and cannot block or attack the ball when it is entirely above net height. When the ball is not in play, the libero can replace any back-row player, without prior notice to the officials. This replacement does not count against the substitution limit each team is allowed per set, although the libero may be replaced only by the player whom he or she replaced.

The libero may function as a setter only under certain restrictions. If she/he makes an overhand set, she/he must be standing behind (and not stepping on) the 3-meter line; otherwise, the ball cannot be attacked above the net in front of the 3-meter line. An underhand pass is allowed from any part of the court.

The libero is, generally, the most skilled defensive player on the team. There is also a libero tracking sheet, where the referees or officiating team must keep track of who the libero subs in and out for. There may only be one libero per set (game), although there may be a different libero in the beginning of any new set (game).

Furthermore, a libero is not allowed to serve, according to international rules, with the exception of the NCAA women's volleyball games, where a 2004 rule change allows the libero to serve, but only in a specific rotation. That is, the libero can only serve for one person, not for all of the people for whom he or she goes in. That rule change was also applied to high school and junior high play soon after.
Recent rule changes

Other rule changes enacted in 2000 include allowing serves in which the ball touches the net, as long as it goes over the net into the opponents' court. Also, the service area was expanded to allow players to serve from anywhere behind the end line but still within the theoretical extension of the sidelines. Other changes were made to lighten up calls on faults for carries and double-touches, such as allowing multiple contacts by a single player ("double-hits") on a team's first contact provided that they are a part of a single play on the ball.

In 2008, the NCAA changed the minimum number of points needed to win any of the first four sets from 30 to 25 for women's volleyball (men's volleyball remained at 30.) If a fifth (deciding) set is reached, the minimum required score remains at 15. In addition, the word "game" is now referred to as "set".

Changes in rules have been studied and announced by FIVB in recent years, and they have released the updated rules in 2009.
Skills

Competitive teams master six basic skills: serve, pass, set, attack, block and dig. Each of these skills comprises a number of specific techniques that have been introduced over the years and are now considered standard practice in high-level volleyball.
Serve
Setting up for an overhand serve.
A player making a jump serve.

A player stands behind the inline and serves the ball, in an attempt to drive it into the opponent's court. His or her main objective is to make it land inside the court; it is also desirable to set the ball's direction, speed and acceleration so that it becomes difficult for the receiver to handle it properly. A serve is called an "ace" when the ball lands directly onto the court or travels outside the court after being touched by an opponent.

In contemporary volleyball, many types of serves are employed:

    Underhand: a serve in which the player strikes the ball below the waist instead of tossing it up and striking it with an overhand throwing motion. Underhand serves are considered very easy to receive and are rarely employed in high-level competitions.
    Sky ball serve: a specific type of underhand serve occasionally used in beach volleyball, where the ball is hit so high it comes down almost in a straight line. This serve was invented and employed almost exclusively by the Brazilian team in the early 1980s and is now considered outdated. In Brazil, this serve is called Jornada nas Estrelas (Star Trek).
    Topspin: an overhand serve where the player tosses the ball high and hits it with a wrist span, giving it topspin which causes it to drop faster than it would otherwise and helps maintain a straight flight path. Topspin serves are generally hit hard and aimed at a specific returner or part of the court. Standing topspin serves are rarely used above the high school level of play.
    Float: an overhand serve where the ball is hit with no spin so that its path becomes unpredictable, akin to a knuckleball in baseball.
    Jump serve: an overhand serve where the ball is first tossed high in the air, then the player makes a timed approach and jumps to make contact with the ball, hitting it with much pace and topspin. This is the most popular serve amongst college and professional teams.
    Jump float: an overhand serve where the ball is tossed high enough that the player may jump before hitting it similarly to a standing float serve. The ball is tossed lower than a topspin jump serve, but contact is still made while in the air. This serve is becoming more popular amongst college and professional players because it has a certain unpredictability in its flight pattern.

Pass
A woman making a forearm pass or bump.

Also called reception, the pass is the attempt by a team to properly handle the opponent's serve, or any form of attack. Proper handling includes not only preventing the ball from touching the court, but also making it reach the position where the setter is standing quickly and precisely.

The skill of passing involves fundamentally two specific techniques: underarm pass, or bump, where the ball touches the inside part of the joined forearms or platform, at waist line; and overhand pass, where it is handled with the fingertips, like a set, above the head. Either are acceptable in professional and beach volleyball, however there are much tighter regulations on the overhand pass in beach volleyball.

Set

Jump set

The set is usually the second contact that a team makes with the ball. The main goal of setting is to put the ball in the air in such a way that it can be driven by an attack into the opponent's court. The setter coordinates the offensive movements of a team, and is the player who ultimately decides which player will actually attack the ball.

As with passing, one may distinguish between an overhand and a bump set. Since the former allows for more control over the speed and direction of the ball, the bump is used only when the ball is so low it cannot be properly handled with fingertips, or in beach volleyball where rules regulating overhand setting are more stringent. In the case of a set, one also speaks of a front or back set, meaning whether the ball is passed in the direction the setter is facing or behind the setter. There is also a jump set that is used when the ball is too close to the net. In this case the setter usually jumps off his or her right foot straight up to avoid going into the net. The setter usually stands about ⅔ of the way from the left to the right of the net and faces the left (the larger portion of net that he or she can see).

Sometimes a setter refrains from raising the ball for a teammate to perform an attack and tries to play it directly onto the opponent's court. This movement is called a "dump". This can only be performed when the setter is in the front row, otherwise it constitutes an illegal back court attack. The most common dumps are to 'throw' the ball behind the setter or in front of the setter to zones 2 and 4. More experienced setters toss the ball into the deep corners or spike the ball on the second hit.

Attack

The attack, also known as the spike, is usually the third contact a team makes with the ball. The object of attacking is to handle the ball so that it lands on the opponent's court and cannot be defended. A player makes a series of steps (the "approach"), jumps, and swings at the ball.

Ideally the contact with the ball is made at the apex of the hitter's jump. At the moment of contact, the hitter's arm is fully extended above his or her head and slightly forward, making the highest possible contact while maintaining the ability to deliver a powerful hit. The hitter uses arm swing, wrist snap, and a rapid forward contraction of the entire body to drive the ball. A 'bounce' is a slang term for a very hard/loud spike that follows an almost straight trajectory steeply downward into the opponent's court and bounces very high into the air. A "kill" is the slang term for an attack that is not returned by the other team thus resulting in a point.

Contemporary volleyball comprises a number of attacking techniques:

    Backcourt (or backrow)/pipe attack: an attack performed by a back row player. The player must jump from behind the 3-meter line before making contact with the ball, but may land in front of the 3-meter line.
    Line and Cross-court Shot: refers to whether the ball flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. A cross-court shot with a very pronounced angle, resulting in the ball landing near the 3-meter line, is called a cut shot.
    Dip/Dink/Tip/Cheat/Dump: the player does not try to make a hit, but touches the ball lightly, so that it lands on an area of the opponent's court that is not being covered by the defense.
    Tool/Wipe/Block-abuse: the player does not try to make a hard spike, but hits the ball so that it touches the opponent's block and then bounces off-court.
    Off-speed hit: the player does not hit the ball hard, reducing its speed and thus confusing the opponent's defense.
    Quick hit/"One": an attack (usually by the middle blocker) where the approach and jump begin before the setter contacts the ball. The set (called a "quick set") is placed only slightly above the net and the ball is struck by the hitter almost immediately after leaving the setter's hands. Quick attacks are often effective because they isolate the middle blocker to be the only blocker on the hit.
    Slide: a variation of the quick hit that uses a low back set. The middle hitter steps around the setter and hits from behind him or her.
    Double quick hit/"Stack"/"Tandem": a variation of quick hit where two hitters, one in front and one behind the setter or both in front of the setter, jump to perform a quick hit at the same time. It can be used to deceive opposite blockers and free a fourth hitter attacking from backcourt, maybe without block at all.

Block

3 players performing a block

Blocking refers to the actions taken by players standing at the net to stop or alter an opponent's attack.

A block that is aimed at completely stopping an attack, thus making the ball remain in the opponent's court, is called offensive. A well-executed offensive block is performed by jumping and reaching to penetrate with one's arms and hands over the net and into the opponent's area. It requires anticipating the direction the ball will go once the attack takes place. It may also require calculating the best foot work to executing the "perfect" block.

The jump should be timed so as to intercept the ball's trajectory prior to it crossing over the net. Palms are held deflected downward about 45–60 degrees toward the interior of the opponents court. A "roof" is a spectacular offensive block that redirects the power and speed of the attack straight down to the attacker's floor, as if the attacker hit the ball into the underside of a peaked house roof.

By contrast, it is called a defensive, or "soft" block if the goal is to control and deflect the hard-driven ball up so that it slows down and becomes more easy to be defended. A well-executed soft-block is performed by jumping and placing one's hands above the net with no penetration into the opponent's court and with the palms up and fingers pointing backward.

Blocking is also classified according to the number of players involved. Thus, one may speak of single (or solo), double, or triple block.

Successful blocking does not always result in a "roof" and many times does not even touch the ball. While it’s obvious that a block was a success when the attacker is roofed, a block that consistently forces the attacker away from his or her 'power' or preferred attack into a more easily controlled shot by the defense is also a highly successful block.

At the same time, the block position influences the positions where other defenders place themselves while opponent hitters are spiking.

Dig

Woman going for a dig.

Digging is the ability to prevent the ball from touching one's court after a spike or attack, particularly a ball that is nearly touching the ground. In many aspects, this skill is similar to passing, or bumping: overhand dig and bump are also used to distinguish between defensive actions taken with fingertips or with joined arms. It varies from passing however in that is it a much more reflex based skill, especially at the higher levels. It is especially important while digging for players to stay on their toes; several players choose to employ a split step to make sure they're ready to move in any direction.

Some specific techniques are more common in digging than in passing. A player may sometimes perform a "dive", i.e., throw his or her body in the air with a forward movement in an attempt to save the ball, and land on his or her chest. When the player also slides his or her hand under a ball that is almost touching the court, this is called a "pancake". The pancake is frequently used in indoor volleyball, but rarely if ever in beach volleyball because the uneven and infirm nature of the sand court limits the chances that the ball will make a good, clean contact with the hand. When used correctly, it is one of the more spectacular defensive volleyball plays.

Sometimes a player may also be forced to drop his or her body quickly to the floor in order to save the ball. In this situation, the player makes use of a specific rolling technique to minimize the chances of injuries.
Team Play

Volleyball is essentially a game of transition from one of the above skills to the next, with choreographed team movement between plays on the ball. These team movements are determined by the teams chosen serve receive system, offensive system, coverage system, and defensive system.

The serve receive system is the formation used by the receiving team to attempt to pass the ball to the designated setter. Systems can consist of 5 receivers, 4 receivers, 3 receivers, and in some cases 2 receivers. The most popular formation at higher levels is a 3 receiver formation consisting of two left sides and a libero receiving every rotation. This allows middles and right sides to become more specialized at hitting and blocking.

Offensive systems are the formations used by the offense to attempt to ground the ball in to the opposing court (or otherwise score points). Formations often include designated player positions with skill specialization (described in more detail under Player Specialization). Popular formations include the 4-2, 6-2, and 5-1 systems (described in more detail under Formations). There are also several different attacking schemes teams can use to keep the opposing defense off balance.

Coverage systems are the formations used by the offense to protect their court in the case of a blocked attack. Executed by the 5 offensive players not directly attacking the ball, players move to assigned positions around the attacker in order to dig up any ball that deflects off the block back in to their own court. Popular formations include the 2-3 system and the 1-2-2 system. In lieu of a system, some teams just use a random coverage with the players nearest the hitter.

Defensive systems are the formations used by the defense to protect against the ball being grounded in to their court by the opposing team. The system will outline which players are responsible for which areas of the court depending on where the opposing team is attacking from. Popular systems include the 6-Up, 6-Back-Deep, and 6-Back-Slide defense. There are also several different blocking schemes teams can employ to disrupt the opposing teams offense.

Some teams, when they are ready to serve, will line up their other five players in a screen to obscure the view of the receiving team. This action is only illegal if the server makes use of the screen, so the call is made at the referees discretion as to the impact the screen made on the receivers ability to pass the ball. The most common style of screening involves a W formation designed to take up as much horizontal space as possible.

Coaching

Basic

Coaching for volleyball can be classified under two main categories: match coaching and developmental coaching. The objective of match coaching is to win a match by managing a team's strategy. Developmental coaching emphasizes player development through the reinforcement of basic skills during exercises known as "drills." Drills promote repetition and refinement of volleyball movements, particularly in footwork patterns, body positioning relative to others, and ball contact. A coach will construct drills that simulate match situations thereby encouraging speed of movement, anticipation, timing, communication, and team-work. At the various stages of a player's career, a coach will tailor drills to meet the strategic requirements of the team. The American Volleyball Coaches Association is the largest organization in the world dedicated exclusively to volleyball coaching.
Strategy
An image from an international match between Italy and Russia in 2005. A Russian player on the left has just served, with three men of his team next to the net moving to their assigned block positions from the starting ones. Two others, in the back-row positions, are preparing for defense. Italy, on the right, has three men in a line, each preparing to pass if the ball reaches him. The setter is waiting for their pass while the middle hitter with no. 10 will jump for a quick hit if the pass is good enough. Alessandro Fei (no. 14) has no passing duties and is preparing for a back-row hit on the right side of the field. Note the two liberos with different color dress. Middle hitters/blockers are commonly substituted by liberos in their back-row positions.
Player specialization

There are 5 positions filled on every volleyball team at the elite level. Setter, Outside Hitter/Left Side Hitter, Middle Hitter, Opposite Hitter/Right Side Hitter and Libero/Defensive Specialist. Each of these positions plays a specific, key role in winning a volleyball match.

    Setters have the task for orchestrating the offense of the team. They aim for second touch and their main responsibility is to place the ball in the air where the attackers can place the ball into the opponents' court for a point. They have to be able to operate with the hitters, manage the tempo of their side of the court and choose the right attackers to set. Setters need to have swift and skillful appraisal and tactical accuracy, and must be quick at moving around the court.
    Liberos are defensive players who are responsible for receiving the attack or serve. They are usually the players on the court with the quickest reaction time and best passing skills. Libero means 'free' as they have the ability to substitute for any other player on the court during each play. They do not necessarily need to be tall, as they never play at the net, which allows shorter players with strong passing and defensive skills to excel in the position and play an important role in the team's success. A player designated as a libero for a match may not play other roles during that match. Liberos wear a different color jersey than their teammates.
    Middle blockers or Middle hitters are players that can perform very fast attacks that usually take place near the setter. They are specialized in blocking, since they must attempt to stop equally fast plays from their opponents and then quickly set up a double block at the sides of the court. In non-beginners play, every team will have two middle hitters.
    Outside hitters or Left side hitters attack from near the left antenna. The outside hitter is usually the most consistent hitter on the team and gets the most sets. Inaccurate first passes usually result in a set to the outside hitter rather than middle or opposite. Since most sets to the outside are high, the outside hitter may take a longer approach, always starting from outside the court sideline. In non-beginners play, there are again two outside hitters on every team in every match.
    Opposite hitters or Right side hitters carry the defensive workload for a volleyball team in the front row. Their primary responsibilities are to put up a well formed block against the opponents Outside Hitters and serve as a backup setter. Sets to the opposite usually go to the right side of the antennae.

At some levels where substitutions are unlimited, teams will make use of a Defensive Specialist in place of or in addition to a Libero. This position does not have unique rules like the libero position, instead, these players are used to substitute out a poor back row defender using regular substitution rules. A defensive specialist is often used if you have a particularly poor back court defender in right side or left side, but your team is already using a libero to take out your middles. Most often, the situation involves a team using a right side player with a big block who must be subbed out in the back row because they aren't able to effectively play back court defense. Similarly, teams might use a Serving Specialist to sub out a poor server situationally.
Formations

The three standard volleyball formations are known as "4–2", "6–2" and "5–1", which refers to the number of hitters and setters respectively. 4–2 is a basic formation used only in beginners' play, while 5–1 is by far the most common formation in high-level play.
4–2

The 4–2 formation has four hitters and two setters. The setters usually set from the middle front or right front position. The team will therefore have two front-row attackers at all times. In the international 4–2, the setters set from the right front position. The international 4–2 translates more easily into other forms of offense.

The setters line up opposite each other in the rotation. The typical lineup has two outside hitters. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. After service, the players in the front row move into their assigned positions, so that the setter is always in middle front. Alternatively, the setter moves into the right front and has both a middle and an outside attacker; the disadvantage here lies in the lack of an offside hitter, allowing one of the other team's blockers to "cheat in" on a middle block.

The clear disadvantage to this offensive formation is that there are only two attackers, leaving a team with fewer offensive weapons.

Another aspect is to see the setter as an attacking force, albeit a weakened force, because when the setter is in the front court they are able to 'tip' or 'dump', so when the ball is close to the net on the second touch, the setter may opt to hit the ball over with one hand. This means that the blocker who would otherwise not have to block the setter is engaged and may allow one of the hitters to have an easier attack.
6–2

In the 6–2 formation, a player always comes forward from the back row to set. The three front row players are all in attacking positions. Thus, all six players act as hitters at one time or another, while two can act as setters. So the 6–2 formation is actually a 4–2 system, but the back-row setter penetrates to set.

The 6–2 lineup thus requires two setters, who line up opposite to each other in the rotation. In addition to the setters, a typical lineup will have two middle hitters and two outside hitters. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. After service, the players in the front row move into their assigned positions.

The advantage of the 6–2 is that there are always three front-row hitters available, maximizing the offensive possibilities. However, not only does the 6–2 require a team to possess two people capable of performing the highly specialized role of setter, it also requires both of those players to be effective offensive hitters when not in the setter position. At the international level, only the Cuban National Women's Team employs this kind of formation. It is also used in Women's NCAA play, partially due to the variant rules used which allow 12[16] substitutions per set (as opposed to the 6 allowed in the standard rules).
5–1

The 5–1 formation has only one player who assumes setting responsibilities regardless of his or her position in the rotation. The team will therefore have three front-row attackers when the setter is in the back row, and only two when the setter is in the front row, for a total of five possible attackers.

The player opposite the setter in a 5–1 rotation is called the opposite hitter. In general, opposite hitters do not pass; they stand behind their teammates when the opponent is serving. The opposite hitter may be used as a third attack option (back-row attack) when the setter is in the front row: this is the normal option used to increase the attack capabilities of modern volleyball teams. Normally the opposite hitter is the most technical skilled hitter of the team. Back-row attacks generally come from the back-right position,known as zone 1, but are increasingly performed from back-center in high-level play.

The big advantage of this system is that the setter always has 3 hitters to vary sets with. If the setter does this well, the opponent's middle blocker may not have enough time to block with the outside blocker, increasing the chance for the attacking team to make a point.

There is another advantage, the same as that of a 4–2 formation: when the setter is a front-row player, he or she is allowed to jump and "dump" the ball onto the opponent's side. This too can confuse the opponent's blocking players: the setter can jump and dump or can set to one of the hitters. A good setter knows this and thus won't only jump to dump or to set for a quick hit, but when setting outside as well to confuse the opponent.

The 5–1 offense is actually a mix of 6–2 and 4–2: when the setter is in the front row, the offense looks like a 4–2; when the setter is in the back row, the offense looks like a 6–2.

Variations and related games

There are many variations on the basic rules of volleyball. By far the most popular of these is beach volleyball, which is played on sand with two people per team, and rivals the main sport in popularity.

Some games related to volleyball include:

    Footvolley: A sport from Brazil in which the hands and arms are not used but most else is like beach volleyball.
    Hooverball: Popularized by President Herbert Hoover, it is played with a volleyball net and a medicine ball; it is scored like tennis, but the ball is caught and then thrown back. The weight of the medicine ball can make the sport to be quite physically demanding; annual championship tournaments are held annually in West Branch, Iowa.
    Newcomb ball (sometimes spelled "Nuke 'Em"): In this game, the ball is caught and thrown instead of hit; it rivaled volleyball in popularity until the 1920s.
    Prisoner Ball: Also played with volleyball court and a volleyball, the object of the game is to get your opponents "out".
    Throwball became popular with women players at the YMCA College of Physical Education in Chennai (India) in the 1940s.
    Buka ball: This is a rather similar game played only with the feet.
    Beachball volleyball: A game of indoor volleyball played with a beach ball instead of a volleyball.

Vallybal.