3/05/2012

Equestrianism

Equestrianism
Equestrianism
Equestrianism

Equestrianism (from Latin equester, equestr-, horseman, horse)more often known as riding, horseback riding (American English) or horse riding (British English) refers to the skill of riding, driving, or vaulting with horses. This broad description includes the use of horses for practical working purposes, transportation, recreational activities, artistic or cultural exercises, and competitive sport.

Overview of equestrian activities

Horses are trained and ridden for practical working purposes such as in police work or for controlling herd animals on a ranch. They are also used in competitive sports including, but not limited to, dressage, endurance riding, eventing, reining, show jumping, tent pegging, vaulting, polo, horse racing, driving, and rodeo. (See additional equestrian sports listed later in this article for more examples.) Some popular forms of competition are grouped together at horse shows, where horses perform in a wide variety of disciplines. Horses (and other equids such as mules and donkeys) are used for non-competitive recreational riding such as fox hunting, trail riding or hacking. There is public access to horse trails in almost every part of the world; many parks, ranches, and public stables offer both guided and independent riding. Horses are also used for therapeutic purposes, both in specialized paraequestrian competition as well as non-competitive riding to improve human health and emotional development.

Horses are also driven in harness racing, at horse shows and in other types of exhibition, historical reenactment or ceremony, often pulling carriages. In some parts of the world, they are still used for practical purposes such as farming.

Horses continue to be used in public service: in traditional ceremonies (parades, funerals), police and volunteer mounted patrols, and for mounted search and rescue.

History of horse use

Though there is controversy over the exact date horses were domesticated and when they were first ridden; the best estimate is that horses first were ridden approximately 4500 BC. Indirect evidence suggests that horses were ridden long before they were driven. There is some evidence that about 6,000 years ago, near the Dneiper River and the Don River, people were using bits on horses, as a stallion that was buried there shows teeth wear consistent with using a bit. However, the most unequivocal early archaeological evidence of equines put to working use was of horses being driven. Chariot burials about 2500 BC present the most direct hard evidence of horses used as working animals. In ancient times chariot warfare was followed by the use of war horses as light and heavy cavalry. The horse played an important role throughout human history all over the world, both in warfare and in peaceful pursuits such as transportation, trade and agriculture. Horses lived in North America, but died out at the end of the Ice Age. Horses were brought back to North America by European explorers, beginning with the second voyage of Columbus in 1493.

Horse racing

Humans appear to have long expressed a desire to know which horse (or horses) were the fastest, thus horse racing has ancient roots. Gambling on horse races appears to go hand-in hand with racing and has a long history as well. Thoroughbreds have the pre-eminent reputation as a racing breed, but other breeds also race.

Types of horse racing

Under saddle:

    Thoroughbred horse racing is the most popular form worldwide. In the UK, it is known as flat racing and is governed by the Jockey Club in the United Kingdom. In the USA, horse racing is governed by the Jockey Club of North America.
    Steeplechasing involves racing on a track where the horses also jump over obstacles. It is most common in the UK, where it is also called National Hunt racing.
    American Quarter Horse racing—races over distances of approximately a quarter-mile. Seen mostly in the United States, sanctioned by the American Quarter Horse Association.
    Arabian horses, Akhal-Teke, Appaloosas, American Paint Horses and other light breeds are also raced worldwide.

    Endurance riding, a sport in which the Arabian horse dominates at the top levels, has become very popular in the United States and in Europe. The Federation Equestre International (FEI) governs international races, and the American Endurance Ride Conference (AERC) organizes the sport in North America. Endurance races take place over a given, measured distance and the horses have an even start. Races begin at 20 miles (32 km) and peak at 100 miles (160 km). especially the Tevis Cup.
    Ride and Tie (in North America, organized by Ride and Tie Association). Ride and Tie involves three equal partners: two humans and one horse. The humans alternately run and ride.

In harness:

    Both light and heavy breeds as well as ponies are raced in harness with a sulky or racing bike. The Standardbred dominates the sport in both trotting and pacing varieties.
    The United States Trotting Association organizes harness racing in the United States.
    Harness racing is also found throughout Europe, New Zealand and Australia.

Olympic disciplines

Equestrian events were first included in the modern Olympic Games in 1900. By 1912, all three Olympic disciplines still seen today were part of the games. The following forms of competition are recognized worldwide and are a part of the equestrian events at the Olympics:

    Dressage ("training" in French) involves the progressive training of the horse to a high level of impulsion, collection, and obedience. Competitive dressage has the goal of showing the horse carrying out, on request, the natural movements that it performs without thinking while running loose. One dressage master has defined it as "returning the freedom of the horse while carrying the rider."
    Show jumping comprises a timed event judged on the ability of the horse and rider to jump over a series of obstacles, in a given order and with the fewest refusals or knockdowns of portions of the obstacles.
    Eventing, also called combined training, horse trials, the three-day event, the Military, or the complete test, puts together the obedience of dressage with the athletic ability of show jumping, the fitness demands the cross-country jumping phase. In the last-named, the horses jump over fixed obstacles, such as logs, stone walls, banks, ditches, and water, trying to finish the course under the "optimum time." There was also the 'Steeple Chase' Phase, which is now excluded from most major competitions to bring them in line with the Olympic standard.

There is also one equestrian discipline in the Paralympics:

    Para-Dressage is conducted under the same rules as conventional Dressage, but with riders divided into different classes based on the severity of their disabilities.

The additional non-Olympic events sanctioned by the FEI as international disciplines are: combined driving; endurance; horseball; reining; tent pegging; and vaulting. These events are recognized internationally and are part of the FEI World Equestrian Games every four years, and hold their own individual World Championships in other years.

Haute École

The haute école (F. "high school"), an advanced component of Classical dressage, is a highly refined set of skills seldom used in competition but often seen in demonstration performances.

Leading haute ecole demonstration teams include:

    The Cadre Noir in Saumur, France.
    The Spanish Riding School in Vienna, Austria.
    The Escola Portuguesa de Arte Equestre in Queluz, Portugal.
    Royal Andalusian School of Equestrian Art in Jerez de la Frontera, Spain.

Horse shows

Horse shows are held throughout the world with a tremendous variety of possible events, equipment, attire and judging standards used. However, most forms of horse show competition can be broken into the following broad categories:

    Equitation, sometimes called seat and hands or horsemanship, refers to events where the rider is judged on form, style and ability.
    Pleasure, flat, or under saddle classes feature horses who are ridden on the flat (not jumped) and judged on manners, performance, movement, style and quality.
    Halter, in-hand breeding, or conformation classes, where the horse is led by a handler on the ground and judged on conformation and suitability as a breeding animal.
    Harness classes, where the horse is driven rather than ridden, but still judged on manners, performance and quality.
    Jumping or Over Fences refers broadly to both show jumping and show hunter, where horses and riders must jump obstacles.

"English" riding

In addition to the classical Olympic events, the following forms of competition are seen. In North America they are referred to as "English riding" in contrast with western-style riding; elsewhere in the world, if a distinction is necessary, they are usually described as "classic riding":

    Hunt seat or Hunter classes judge the movement and the form of horses suitable for work over fences. A typical show hunter division would include classes over fences as well as "Hunter under Saddle" or "flat" classes (sometimes called "hack" classes), in which the horse is judged on its performance, manners and movement without having to jump. Hunters have a long, flat-kneed trot, sometimes called "daisy cutter" movement, a phrase suggesting a good hunter could slice daisies in a field when it reaches its stride out. The over fences classes in show hunter competition are judged on the form of the horse, its manners and the smoothness of the course. A horse with good jumping form snaps its knees up and jumps with a good bascule. It should also be able to canter or gallop with control while having a stride long enough to make a proper number of strides over a given distance between fences.
    Eventing, show jumping, and dressage, described under "Olympic disciplines," above are all "English" riding disciplines that in North America sometimes are loosely classified within the "hunt seat" category.
    Saddle seat, is a primarily American discipline, though has recently become somewhat popular in South Africa, was created to show to best advantage the animated movement of high-stepping and gaited breeds such as the American Saddlebred and the Tennessee Walker. Some Arabians and Morgans are also shown saddle seat in the United States. There are usually three basic divisions. Park divisions are for the horses with the highest action. Pleasure divisions still emphasis animated action, but to a lesser degree, with manners ranking over animation. Plantation or Country divisions have the least amount of animation (in some breeds, the horses are flat-shod) and the greatest emphasis on manners.
    Show hack is a competition seen primarily in the United Kingdom, Australia, and other nations influenced by British traditions, featuring horses of elegant appearance, with excellent way of going and self-carriage. A related event is Riding Horse.

"Western" riding

Western riding evolved from the cattle-working and warfare traditions brought to the Americas by the Spanish Conquistadors, and both equipment and riding style evolved to meet the working needs of the cowboy on ranches in the American West.

Though the differences between English and Western riding appear dramatic, there are more similarities than most people think. Both styles require riders to have a solid seat, with the hips and shoulders balanced over the feet, with hands independent of the seat so as to avoid disturbing the balance of the horse and interfering with its performance.

The most noticeable feature of western style riding is in the saddle, which has a substantial tree that provides greater support to horse and rider when working long hours in the saddle. The western saddle features a prominent pommel topped by a horn (a knob used for dallying a lariat after roping an animal), a deep seat and a high cantle. The stirrups are wider and the saddle has rings and ties that allow objects to be attached to the saddle.

Western horses are asked to perform with a loose rein, controlled by one hand. The standard western bridle lacks a noseband and usually consists of a single set of reins attached to a curb bit that has somewhat longer and looser shanks than the curb of an English Weymouth bridle or a pelham bit. Two styles of Western reins developed: The long split reins of the Texas tradition, which are completely separated, or the closed-end "Romal" reins of the California tradition, which have a long single attachment on the ends that can be used as a quirt. Modern rodeo competitors in timed events sometimes use a closed rein without a romal.

Western riders wear a long-sleeved shirt, denim jeans, boots, and a wide-brimmed cowboy hat. Cowboy boots, which have pointed toes and higher heels than a traditional riding boot, are designed to prevent the rider's foot from slipping through the stirrup during a fall, preventing the rider from being dragged—most western saddles have no safety bars for the leathers or automatic stirrup release mechanism. A rider may wear protective leather leggings called chaps. Clean, well-fitting work clothing is the usual outfit seen in rodeo, cutting and reining competitions, especially for men, though sometimes both men and women wear brighter colors or finer fabrics for competition than for work.

Show events such as Western pleasure use much flashier equipment, unlike the English traditions where clothing and tack is quiet and unobtrusive. Saddles, bits and bridles are ornamented with substantial amounts of silver. The rider may add a jacket or vest, and women's clothing in particular features vivid colors and even, depending on current fads, rhinestones or sequins.

Western horses are asked to have a brisk, ground-covering walk, but a slow, relaxed jog trot that allows the rider to sit the saddle and not post. The Western version of the canter is called a lope and while collected and balanced, is expected to be slow and relaxed. Working western horses seldom use a sustained hand gallop, but must be able to accelerate quickly to high speed when chasing cattle or competing in rodeo speed events, must be able to stop quickly from a dead run and "turn on a dime."

Rodeo

Rodeo events include the following forms of competition:

Timed events

    Barrel racing and pole bending – the timed speed and agility events seen in rodeo as well as gymkhana or O-Mok-See competition. Both men and women compete in speed events at gymkhanas or O-Mok-Sees; however, at most professional, sanctioned rodeos, barrel racing is an exclusively women's sport. In a barrel race, horse and rider gallop around a cloverleaf pattern of barrels, making agile turns without knocking the barrels over. In pole bending, horse and rider run the length of a line of six upright poles, turn sharply and weave through the poles, turn again and weave back, then return to the start.
    Steer wrestling – Also known as "Bulldogging," this is a rodeo event where the rider jumps off his horse onto a steer and 'wrestles' it to the ground by grabbing it by the horns. This is probably the single most physically dangerous event in rodeo for the cowboy, who runs a high risk of jumping off a running horse head first and missing the steer, or of having the thrown steer land on top of him, sometimes horns first.
    Goat tying – usually an event for women or pre-teen girls and boys, a goat is staked out while a mounted rider runs to the goat, dismounts, grabs the goat, throws it to the ground and ties it in the same manner as a calf. This event was designed to teach smaller or younger riders the basics of calf roping without the more complex need to also lasso the animal.

Roping

Roping includes a number of timed events that are based on the real-life tasks of a working cowboy, who often had to capture calves and adult cattle for branding, medical treatment and other purposes. A lasso or lariat is thrown over the head of a calf or the horns of adult cattle, and the animal is secured in a fashion dictated by its size and age.

    Calf roping, also called "tie-down roping," is an event where a calf is roped around the neck by a lariat, the horse stops and sets back on the rope while the cowboy dismounts, runs to the calf, throws it to the ground and ties three feet together. (If the horse throws the calf, the cowboy must lose time waiting for the calf to get back to its feet so that the cowboy can do the work. The job of the horse is to hold the calf steady on the rope) This activity is still practiced on modern working ranches for branding, medical treatment, and so on.

    Team roping, also called "heading and heeling," is the only rodeo event where men and women riders may compete together. Two people capture and restrain a full-grown steer. One horse and rider, the "header," lassos a running steer's horns, while the other horse and rider, the "heeler," lassos the steer's two hind legs. Once the animal is captured, the riders face each other and lightly pull the steer between them, so that it loses its balance, thus in the real world allowing restraint for treatment.

    Breakaway roping – an easier form of calf roping where a very short lariat is used, tied lightly to the saddle horn with string and a flag. When the calf is roped, the horse stops, allowing the calf to run on, flagging the end of time when the string and flag breaks from the saddle. In the United States, this event is primarily for women of all ages and boys under 12, while in some nations where traditional calf roping is frowned upon, riders of both genders compete.

"Rough Stock" competition

In spite of popular myth, most modern "broncs" are not in fact wild horses, but are more commonly spoiled riding horses or horses bred specifically as bucking stock.

    Bronc riding – there are two divisions in rodeo, bareback bronc riding, where the rider is only allowed to hang onto a bucking horse with a surcingle, and saddle bronc riding, where the rider is allowed a specialized western saddle without a horn (for safety) and may hold onto a heavy lead rope attached to a halter on the horse.
    Bull Riding – though technically not an equestrian event, as the cowboys ride full-grown bulls instead of horses, skills similar to bareback bronc riding are required.

Harness

Horses, mules and donkeys are driven in harness in many different ways. For working purposes, they can pull a plow or other farm equipment designed to be pulled by animals. In many parts of the world they still pull wagons for basic hauling and transportation. They may draw carriages at ceremonies, in parades or for tourist rides.

As noted in "horse racing" above, horses can race in harness, pulling a very lightweight cart known as a sulky. At the other end of the spectrum, some draft horses compete in horse pulling competitions, where single or teams of horses and their drivers vie to determine who can pull the most weight for a short distance.

In horse show competition, the following general categories of competition are seen:

    Combined driving, an internationally recognized competition where horses perform an arena-based "dressage" class where precision and control are emphasized, a cross-country "marathon" section that emphasizes fitness and endurance, and a "stadium" or "cones" obstacle course.

    Draft horse showing: Most draft horse performance competition is done in harness.
    Pleasure driving: Horses and ponies are usually hitched to a light cart shown at a walk and two speeds of trot, with an emphasis on manners.
    Fine harness: Also called "Formal driving," Horses are hitched to a light four-wheeled cart and shown in a manner that emphasizes flashy action and dramatic performance.
    Roadster: A horse show competition where exhibitors wear racing silks and ride in a sulky in a style akin to harness racing, only without actually racing, but rather focusing on manners and performance.
    Carriage driving, using somewhat larger two or four wheeled carriages, often restored antiques, judged on the turnout/neatness or suitability of horse and carriage.

Other equestrian activities

There are many other forms of equestrian activity and sports seen worldwide. There are both competitive events and pleasure riding disciplines available.

Arena sports

    Arena polo and Cowboy polo
    Pato (Argentina's national sport)
    Charreada, the highest form of Mexican horsemanship based on a mixture of Spanish and Native traditions.
    Equestrian vaulting: In vaulting, a surcingle with two hoops at the top is attached around a horse's barrel. The horse also wears a bridle with side reins. The vaulter is longed on the horse, and performs gymnastic movements while the horse walks, trots, and canters.
    Gymkhana, also known as O-Mok-See in the western United States.
    ReiningHorse sports that use cattle

    Australian rodeo
    Bullfighting (rejoneo)
    Campdrafting, a type of cattle-working competition popular in Australia
    Chilean rodeo
    Cutting
    Team penning

Defined area sports

    Buzkashi, a sport originating on the steppes of central Asia, now the national sport of Afghanistan and Kyrgyzstan.
    Horseball
    Jousting and Skill at Arms, events involving use of lances, swords and completion of obstacles. There are stand-alone competitions and also are often seen at historical reenactments, Renaissance Fairs and Society for Creative Anachronism events.

    Mounted Games, a sport where games are played in a relay-style with two to five members per team at very high speed
    Polo, a team game played on horses, involves riders using a long-handled mallet to drive a ball on the ground into the opposing team's goal while the opposing team defends their goal
    Polocrosse
    Tent pegging
    Mounted archery

Cross-country sports

    Competitive Mounted Orienteering, a form of orienteering on horses (but unrelated to orienteering) – consists of three stages: following a precise route marked on a map, negotiation of obstacles, and control of paces.

    Le Trec, which comprises three phases – trail riding, with jumping and correct basic flatwork. Le Trec, which is very popular in Europe, tests the partnership's ability to cope with an all-day ride across varied terrain, route finding, negotiating natural obstacles and hazards, while considering the welfare of the horse, respecting the countryside and enjoying all it has to offer.
    Competitive trail riding, a pace race held across terrain similar to endurance riding, but shorter in length (25 – 35 miles (56 km), depending on class). Being a form of pace race, the objective is not to finish in the least time. Instead, as in other forms of judged trail riding, each competitor is graded on everything including physical condition, campsite, and horse management. Horsemanship also is considered, including how the rider handles the trail and how horse is handled and presented to the judge and vet throughout the ride. The horse is graded on performance, manners, etc. "Pulse and respiration" stops check the horse's recovery ability. The judges also set up obstacles along the trail and the horse and rider are graded on how well they perform as a team. The whole point is the partnership between the horse and rider.
    Cross Country Jumping, a jumping course that contains logs, and natural obstacles mostly. The common clothes worn are usually brighter colors and less conservative.
    Endurance riding, a competition usually of 50 to 100 miles (160 km) or more, over mountainous or other natural terrain, with scheduled stops to take the horses' vital signs, check soundness, and verify that the horse is fit to continue. The first horse to finish and be confirmed by the veterinarian as fit to continue is the winner. Additional awards are usually given to the best-conditioned horses who finish in the top 10.
    Fox hunting

    Hacking, or pleasure riding.

    Hunter Pacing is a sport where a horse and rider team travel a trail at speeds based the ideal conditions for the horse, with competitors seeking to ride closest to that perfect time. Hunter paces are usually held in a series. Hunter paces are usually a few miles long and covered mostly at a canter or gallop. The horsemanship and management skills of the rider are also considered in the scoring, and periodic stops are required for veterinarians to check the vital signs and overall soundness of the horses.

    Ride and Tie is a form of endurance riding in which teams of 3 (two humans and one horse) alternate running and riding.
    Steeplechase
    Trail Riding, pleasure riding any breed horse, any style across the land.

Health issues

Handling, riding, and driving horses has a number of health benefits and risks.

Riding has some inherent risks, as when mounted, the rider's head may be up to 4 m (13 ft) from the ground, and the horse may travel at a speed of up to 65 km/h (40 mph). The injuries observed range from very minor injuries to fatalities.

A recent study in Germany reported that the relative risk of injury from riding a horse, compared to riding a bicycle, was 9 times higher for adolescents and 5.6 times higher for younger children, but that riding a horse was less risky than riding a moped. In Victoria, Australia, a search of state records found that equestrian sports had the third highest incidence of serious injury, after motor sports and power boating.[8] In Greece, an analysis of a national registry estimated the incidence of equestrian injury to be 21 per 100,000 person-years for farming and equestrian sports combined, and 160 times higher for horse racing personnel. Other findings were that use of spurs may contribute to ankle fractures and dislocations, and helmets likely prevent traumatic brain injuries.

In the United States each year an estimated 30 million people ride horses, resulting in 50,000 emergency room visits (1 visit per 600 riders per year).A survey of 679 equestrians in Oregon, Washington, and Idaho estimated that at some time in their equestrian career one in five will be seriously injured, resulting in hospitalization, surgery, or long-term disability. Among survey respondents, novice equestrians had an incidence of any injury that was threefold over intermediates, fivefold over advanced equestrians, and nearly eightfold over professionals. Approximately 100 hours of experience are required to achieve a substantial decline in the risk of injury. The survey authors conclude that efforts to prevent equestrian injury should focus on novice equestrians.

Mechanisms of injury

The most common mechanism of injury is falling from the horse, followed by being kicked, trampled, and bitten. About 3 out of 4 injuries are due to falling, broadly defined. A broad definition of falling often includes being crushed and being thrown from the horse, but when reported separately each of these mechanisms may be more common than being kicked.

Types and severity of injury

In Canada, a 10-year study of trauma center patients injured while riding reported that although 48% had suffered head injuries, only 9% of these riders had been wearing helmets at the time of their accident. Other injuries involved the chest (54%), abdomen (22%), and extremities (17%).[14] A German study reported that injuries in horse riding are rare compared to other sports, but when they occur they are severe. Specifically, they found that 40% of horse riding injuries were fractures, and only 15% were sprains. Furthermore the study noted that in Germany, one quarter of all sport related fatalities are caused by horse riding.Most horse related injuries are a result of falling from a horse, which is the cause of 60–80% of all such reported injuries. Another common cause of injury is being kicked by a horse, which may cause skull fractures or severe trauma to the internal organs. Some possible injuries resulting from horse riding, with the percent indicating the amounts in relation to all injuries as reported by a New Zealand study, include:

    Arm fracture or dislocation (31%)
    Head injury (21%)
    Leg fracture or dislocation (15%)
    Chest injury (??%)

Among 36 members and employees of the Hong Kong Jockey Club who were seen in a trauma center during a period of 5 years, 24 fell from horses and 11 were kicked by the horse. Injuries comprised: 18 torso; 11 head, face, or neck; and 11 limb.The authors of this study recommend that helmets, face shields, and body protectors be worn when riding or handling horses.

In New South Wales, Australia, a study of equestrians seen at one hospital over a 6 year period found that 81% were wearing a helmet at the time of injury, and that helmet use both increased over time and was correlated with a lower rate of admission. In the second half of the study period, of the equestrians seen, only 14% were admitted. In contrast, a study of child equestrians seen at a hospital emergency room in Adelaide, South Australia reported that 60% were admitted.

In the United States, an analysis of National Electronic Injury Surveillance System (NEISS) data performed by the Equestrian Medical Safety Association studied 78,279 horse-related injuries in 2007: "The most common injuries included fractures (28.5%); contusions/abrasions (28.3%); strain/sprain (14.5%); internal injury (8.1%); lacerations (5.7%); concussions (4.6%); dislocations (1.9%); and hematomas (1.2%). Most frequent injury sites are the lower trunk (19.6%); head (15.0%); upper trunk (13.4%); shoulder (8.2%); and wrist (6.8%). Within this study patients were treated and released (86.2%), were hospitalized (8.7%), were transferred (3.6%), left without being treated (0.8%), remained for observation (0.6%), and arrived at the hospital deceased (0.1%)."

Riding astride

The idea that riding a horse astride could injure a woman's sex organs is a historic bugaboo.[citation needed] This includes the popular idea that riding astride can damage the hymen. Evidence of injury to any female sex organs is scant. In female high-level athletes, trauma to the perineum is rare and is associated with certain sports (see Pelvic floor#Clinical significance). The type of trauma associated with equestrian sports has been termed "horse riders' perineum".[A case series of 4 female mountain bike riders and 2 female horse riders found both patient-reported perineal pain and evidence of sub-clinical changes in the clitoris; the relevance of these findings to horse riding is unknown.

In men, sports-related injuries are among the major causes of testicular trauma. In a small controlled but unblinded study of 52 men, varicocele was significantly more common in equestrians than in non-equestrians. The difference between these two groups was small, however, compared to differences reported between extreme mountain bike riders and non-riders, and also between mountain bike riders and on-road bicycle riders. Horse-riding injuries to the scrotum (contusions) and testes (blunt trauma) were well known to surgeons in the 19th century and early 20th century.Injuries from collision with the pommel of a saddle are mentioned specifically.

Criticism of horses in sport

Organized welfare groups, such as the Humane Society of the United States, and animal rights groups such as People for the Ethical Treatment of Animals, have been known to criticise some horse sports with claims of animal cruelty.


Horse racing is a popular equestrian sport which is practiced in many nations around the world. It is inextricably associated with gambling, where in certain events, stakes can become very high. Despite its illegality in most competitions, these conditions of extreme competitiveness can lead to the use of performing-enhancing drugs and extreme training techniques, which can result in negative side effects for the horses' well-being. The races themselves have also proved dangerous to the horses – especially steeplechasing, which requires the horse to jump hurdles whilst galloping at full speed. This can result in injury or death to the horse, as well as the jockey. A study by animal welfare group Animal Aid revealed that approximately 375 racehorses die yearly, with 30% of these either during or as a result of injuries from a race. The report also highlighted the increasing frequency of race-related illnesses, including bleeding lungs (exercise-induced pulmonary haemorrhage) and gastric ulcers.

Animal rights groups are also primarily concerned that certain sports or training exercises may cause unnecessary pain or injuries to horse athletes. Some specific training or showing practices are so widely condemned that they have been made illegal at the national level and violations can incur criminal penalties. The most well-known is soring, a practice of applying a caustic ointment just above the hooves of a Tennessee Walking Horse to make it pick up its feet higher. However, in spite of a federal law in the United States prohibiting this practice and routine inspections of horse shows by inspectors from the United States Department of Agriculture, soring is still widespread and difficult to eliminate.Some events themselves are also considered so abusive that they are banned in many countries. Among these are horse-tripping, a sport where riders chase and rope a loose-running horse by its front legs, throwing it to the ground.

Secondary effects of racing have also recently been uncovered. A 2006 investigation by The Observer in the UK found that each year 6–10,000 horses are slaughtered for consumption abroad, a significant proportion of which are horses bred for racing. A boom in the number of foals bred has meant that there is not adequate resources to care for unwanted horses. Demand has increased for this massive breeding programme to be scaled back. Despite over 1000 foals being produced annually by the industry, 66% of those bred for such a purpose were never entered into a race, and despite a life expectancy of 30 years, many are killed before their fifth birthday.

Horse riding on coinage

Horse riding events have been selected as a main motif in numerous collectors' coins. One of the recent samples is the €10 Greek Horse Riding commemorative coin, minted in 2003 to commemorate the 2004 Summer Olympics. On the composition of the obverse of this coin, the modern horseman is pictured as he jumps over an obstacle, while in the background the ancient horseman is inspired by a representation on a black-figure vase of the 5th century BC.




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Striking Sport | Best of Striking Sport | Images of Striking Sport | Photos of Striking Sport

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Why Muay Thai is the Most Effective Striking Sport

When it comes to combat striking sports, Muay Thai is the most effective striking sport. This can be attributed to many factors which we will address in this article.

1) Muay Thai uses a full range of striking weapons including fists, elbows, legs and knees. In the historical past it also allowed head butting although that is illegal in matches these days. No other striking sport allows this number of striking weapons. In addition, Muay Thai training concentrates on developing speed, economy of motion and power making them extremely efficient in inflicting damage on an opponent.

2) In Muay Thai training the striking tactics cover all the fight ranges, except ground-fighting, including the long and medium ranges used in kicking and punching ranges into the closer ranges of knees and elbows. It also includes the clinching range in which it allows throws and striking with knees and elbows. Once again Muay Thai stands out from all other striking sports in the ranges of combat covered.

3) The striking tactics that are used to deliver the weapons are many and allow the exponent to strike from many different angles with speed and power, continually keeping his opponent off balance.

4) In competition Muay Thai has few restrictions on target areas as do other striking combat sports. As an example in most combat sports kicks to the groin are a foul strike. In Thailand only knees to the groin are illegal with kicks getting an eight count to allow recovery! The reasoning being that the receiver should have been able to defend the kick given the distance consideration. Thai Boxers also wear metal groin cups which deters blatant attacks due to potential foot damage.

5) Another factor that makes Muay Thai training extremely effective and by far the most effective striking sport, when compared with its contemporaries, is that it has been continually tested with competition for hundreds of years. This has brought about continual refinement and meant that it has developed its striking tactics to be as fast and powerful as can be. The continual testing under combat conditions between highly skilled exponents has meant that all phases of the sport have developed to very high levels.

6) A brief analytic comparison of sports that we could compare Muay thai with, would be boxing, karate, western style kick-boxing and Savate.

Boxing is a very skilled hand combat striking sport but very limited in the number of weapons and thus the ranges that are used. In addition clinching is frowned on and continually broken up with no throwing and if we compare the number of weapons boxing only has two (both hands) compared with eight in Muay Thai (fists, elbows, legs and knees) + clinching and throwing.

Western kickboxing developed in the USA in the 70s was basically just karate kicking with boxing punches. It never developed the same economy of motion in its kicking as Muay Thai has done. Although the boxing punches were effective the use of elbows was rare in competition as was the use of knees. Clinching was again not permitted to any effective level and was constantly broken up. In addition padding was required on the legs greatly reducing the effectiveness of kicks.

Savate does not permit the use of knees or kicks below the waist, the use of the shin for kicking and the use of elbow strikes is also illegal.

Other striking sports that may be put into consideration would be full contact Karate matches. These matches are held within a very tight set of rules that helps make them work and the methodology used in striking is often very telegraphic. They have very poor mobility and understanding of real fight movement and power.

Tae Kwon Do, a Korean martial art that has been accepted as an Olympic sport, gives us an example of what sport karate is essentially about. One only has to watch the matches to see how ineffective the power of their kicking really is when compared to Muay Thai. Again they are bound by numerous rules and points are given just for striking the targets, most of these strikes wouldn’t even cause a Thai boxer to flinch.

When we take the facts, outlined in this article, we can only conclude that overall Muay Thai is the most effective striking sport.

Combat sport | Best of Combat sport | Images of Combat sport | Photos of Combat sport

Combat sport
Combat sport

A Combat sport, also known as a Fighting sport, is a competitive contact sport where two combatants fight against each other using certain rules of engagement (usually significantly different from the rules in simulated combats meant for practice or challenge in martial arts), typically with the aim of simulating parts of real hand to hand combat  Boxing, kickboxing, amateur wrestling, mixed martial arts, Muay Thai and Swordsmanship are examples of combat sports.

The techniques used can be categorized into three domains: striking, grappling, and weapon usage, with some hybrid rule-sets combining striking and grappling.

History

Sports related to combat skills have been a part of human culture for thousands of years. Some form of wrestling exists in almost every culture. The Ancient Olympic Games were largely composed of sports that tested skills related to combat, such as armored foot races, boxing, wrestling, pankration and chariot racing, amongst others. This tradition of combat sports was taken even further by the Romans with gladiators who would fight with weapons, sometimes to the death.

Combat sports are first recorded during the Olympic games of 648 B.C. with pankration. Pankration allowed competitors to use all striking and grappling techniques. The only rules for this sport in its origin were no biting and no eye gouging. A winner was decided by submission, unconsciousness, or even death of an opponent. It is a common occurrence for matches to last for hours. Pankration grew in popularity during the Hellenic Period. Matches were in small square arenas to promote engagement.

Through the Middle ages and Renaissance the tournament became popular, with jousting as a main event. While the tournament was popular amongst aristocrats, combative sports where practiced by all levels of society. Folk wrestling exists in many forms and in most cultures.

The creation of Brazilian Jiu-Jitsu is attributed to the Gracie family of Brazil in 1925 after Asian martial arts were introduced to Brazil. Vale-tudo, wrestling, muay thai kickboxing and luta livre gained popularity.

Modern sports

Today athletes usually fight one-on-one, but may still use various skill sets such as strikes in boxing that only allows punching, taekwondo where kicks are the focus or muay thai and burmese boxing that also allow the use of elbows and knees. There are also grappling based sports that may concentrate on obtaining a superior position as in freestyle or Collegiate wrestling using throws such as in judo and Greco-Roman wrestling the use of submissions as in Brazilian jiu-jitsu. Modern mixed martial arts competitions are similar to the historic Greek Olympic sport of pankration and allow a wide range of both striking and grappling techniques.

Combat sports may also be armed and the athletes compete using weapons, such as types of sword in western fencing (the foil, épée and saber) and kendo (shinai). Modern combat sports may also wear complex armour, like SCA Heavy Combat and kendo. In Modern Arnis sticks are used, sometimes representing knives, this concept has been expanded by the Dog Brothers.

List of combat sports

Striking

    Pugilism (boxing)
        historical Ancient Greek boxing
        historical Russian fist fighting
        historical English bare-knuckle boxing
        modern amateur (Olympic) boxing
        modern professional boxing
    Kickboxing
        Indochinese kickboxing
            Muay Thai (Thai boxing)
            Muay Lao (Lao Boxing)

        Full contact karate
        Taekwondo (under WTF and ITF rules)
        Choi Kwang Do (Korean Boxing)

Grappling

    Beach wrestling
    Brazilian Jiu-Jitsu
    Catch wrestling (Western Submission Wrestling)
    Freestyle wrestling
    Folk wrestling (numerous regional styles)
    Greco-Roman wrestling
    Sambo
    Sumo
    Judo
    Luta Livre Esportiva (Brazilian Submission Wrestling)

Hybrid

    Pankration (Ancient Greek Freestyle Fighting)
        modern Amateur Pankration
    Dambe: traditional form of boxing, including kicking and wrestling elements, practiced by the Hausa people.
    Sambo (combat): Russian sport introduced in the 1920s.
    Vale Tudo (No Rules Freestyle Fighting), derived from Brazilian circus shows of the 1920s.
    Sanshou: Chinese combat sport, institutionalized as part of modern Wushu since the 1950s.
    Shoot boxing: Japanese combat sport introduced in 1985.
    modern Mixed Martial Arts (Freestyle Fighting), since the 1990s.

Weapons

    Fechtschulen (fencing competitions) in 16th to 17th century Germany
    traditional academic fencing (mainly in Germany)
    modern fencing
    Kendo (Japanese fencing)
    Modern Arnis (Filipino Stick Fighting)
    Yugen bu xing gyo (various disciplines)
    Wushu (various disciplines)

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Rock climbing

Rock climbing is an activity in which participants climb up, down or across natural rock formations or artificial rock walls. The goal is to reach the summit of a formation or the endpoint of a pre-defined route without falling. Rock climbing competitions have objectives of completing the route in the quickest possible time or the farthest along an ever increasingly harder route. Rock climbing is similar to scrambling (another activity involving the scaling of hills and similar formations), but climbing is generally differentiated by its sustained use of hands to support the climber's weight as well as to provide balance.

Rock climbing is a physically and mentally demanding sport, one that often tests a climber's strength, endurance, agility and balance along with mental control. It can be a dangerous sport and knowledge of proper climbing techniques and usage of specialized climbing equipment is crucial for the safe completion of routes. Because of the wide range and variety of rock formations around the world, rock climbing has been separated into several different styles and sub-disciplines that are described below. While not an Olympic event, rock climbing is recognized by the International Olympic Committee as a sport.

History

Although rock climbing was an important component of Victorian mountaineering in the Alps, it is generally thought that the sport of rock climbing began in the last quarter of the nineteenth century in various parts of Europe. Rock climbing evolved gradually from an alpine necessity to a distinct athletic activity.

Aid climbing (climbing using equipment that acts as artificial hand- or footholds) became popular during the period 1920 - 1960, leading to ascents in the Alps and in Yosemite Valley that were considered impossible without such means. However, climbing techniques, equipment and ethical considerations have evolved steadily. Today, free climbing (climbing on holds made entirely of natural rock, using gear solely for protection and not for upward movement) is the most popular form of the sport. Free climbing has since been divided into several sub-styles of climbing dependent on belay configuration (described below).

Over time, grading systems have also been created in order to more accurately compare the relative difficulties of climbs.

Rock climbing basics

At its most basic, rock climbing involves climbing a route with one's own hands and feet and little more than a cushioned bouldering pad in the way of protection. This style of climbing is referred to as bouldering, since the relevant routes are usually found on boulders no more than 10 to 15 feet tall.

As routes get higher off the ground, the increased risk of life-threatening injuries necessitates additional safety measures. A variety of specialized climbing techniques and climbing equipment exists to provide that safety. Climbers will usually work in pairs and utilize a system of ropes and anchors designed to catch falls. Ropes and anchors can be configured differently to suit many styles of climbing, and roped climbing is thus divided into further sub-types that vary based on how their belay systems are set up. The different styles are described in more detail below, but, generally speaking, beginners will start with top roping and/or easy bouldering and work their way up to lead climbing and beyond.



Top-roping

In top roping, an anchor is set up at the summit of a route prior to the start of a climb. Rope is run through the anchor; one end attaches to the climber and the other to the belayer, who keeps the rope taut during the climb and prevents long falls. This type of climbing is widely regarded as the safest type of climbing, with the lowest chance of injury.

Lead climbing

In lead climbing, one person, called the "leader", will climb from the ground up with rope directly attached to his or her harness. (and not through a top anchor) The second person, "belays" the leader by feeding out enough rope to allow upward progression without undue slack. As the leader progresses she clips the rope through intermediate points of protection such as active cams, or passive protection such as nuts; this limits the length of a potential fall. The leader also may clip into pre-drilled bolts.

Because the climbing rope is of a fixed length, the leader can only climb a certain distance. Thus longer routes are broken up into several "pitches"; this is called "multi-pitching". At the top of a pitch, the "leader" sets up an anchor and then belays the "second" up to the anchor; as the "second" follows the route taken by the "leader," the second removes the equipment placed along the way in order to use it again on the next "pitch." Once both are at the anchor, the "leader" begins climbing the next pitch and so on until the top is reached.

In either case, upon completion of a route, climbers can walk back down (if an alternate descent path exists) or rappel (abseil) down with the rope.

Grading systems

Climbing communities in many countries and regions have developed their own rating systems for routes. Ratings (or "grades") record and communicate consensus appraisals of difficulty. (Hence, there may be occasional disagreements arising from physiological or stylistic differences among climbers.) The ratings take into account multiple factors affecting a route, such as the slope of the ascent, the quantity and quality of available handholds, the distance between holds, ease of placing protection and whether advanced technical maneuvers are required. Whilst height of a route is generally not considered a factor, a long series of sustained hard moves will often merit a higher grade than a single move of the same technical difficulty. The typical rating system for top-roping and lead climbing is from 5.2-5.15b. There can be debate on the difficulty rating. Typically the rating for the hardest move on the wall will be the rating for the whole climb, although sometimes climbs are rated for endurance factor. For example, a climb can have multiple 5.11 moves with no rests and thus be rated 5.12. The most commonly used rating systems in the US are the Yosemite Decimal System and the "V" bouldering grade.

Climbing environments

Climbs can occur either outdoors on varying types of rock or indoors on specialized climbing walls. Outdoors, climbs usually take place on sunny days when the holds are dry and provide the best grip, but climbers can also attempt to climb at night or in adverse weather conditions if they have the proper training and equipment. However, night climbing or climbing in adverse weather conditions will increase the difficulty and danger on any climbing route.

Styles of rock climbing

Most of the climbing done in modern times is considered free climbing -- climbing using one's own physical strength, with equipment used solely as protection and not as support—as opposed to aid climbing, the gear-dependent form of climbing that was dominant in the sport's earlier days. Free climbing is typically divided into several styles that differ from one another depending on the equipment used and the configurations of their belay, rope and anchor systems (or the lack thereof).

    Aid Climbing - Still the most popular method of climbing big walls. Progress is accomplished by repeatedly placing and weighting gear which is used directly to aid ascent and enhance safety.
    Free climbing - The most commonly used method to ascend climbs refers to climbs where the climber's own physical strength and skill are relied on to accomplish the climb. Free climbing may rely on top rope belay systems, or on lead climbing to establish protection and the belay stations. Anchors, ropes and protection are used to back up the climber and are passive as opposed to active ascending aids. Subtypes of free climbing are trad climbing and sport climbing. Free climbing is generally done as "clean lead" meaning no pitons or pins are used as protection.
    Traditional climbing - Traditional or Trad Climbing involves rock climbing routes in which protection against falls is placed by the climber while ascending. Gear is used to protect against falls but not to aid the ascent directly.
    Sport Climbing - Unlike Traditional Rock Climbing, Sport Climbing involves the use of protection (bolts) or permanent anchors which are attached to the rock walls.
    Bouldering - Climbing on short, low routes without the use of the safety rope that is typical of most other styles. Protection, if used at all, typically consists of a cushioned bouldering pad below the route and/or a spotter, a person who watches from below and directs the fall of the climber away from hazardous areas. Bouldering may be an arena for intense and relatively safe competition, resulting in exceptionally high difficulty standards.

    Free soloing (not to be confused with free climbing) is single-person climbing without the use of any rope or protection system whatsoever. If a fall occurs and the climber is not over water (as in the case of deep water soloing), the climber is likely to be killed or seriously injured. Though technically similar to bouldering, free solo climbing typically refers to routes that are far taller and/or far more lethal than bouldering. The term "highball" is used to refer to climbing on the boundary between soloing and bouldering, where what is usually climbed as a boulder problem may be high enough for a fall to cause serious injury and hence could also be considered to be a free solo.

    Indoor climbing - Permits climbing in all types of weather and at all times of day. Used for improving climbing skills and techniques.
    Deep Water Soloing - Similar to free soloing in that the climber is unprotected and without a rope, but different in that if the climber falls, it is into deep water instead of on to the ground.
    Rope soloing - Solo climbing with a rope secured at the beginning of the climb allowing a climber to self-belay as they advance. Once the pitch is completed the soloist must descend the rope to retrieve their gear, and then reclimb the pitch. This form of climbing can be conducted free or as a form of aid climbing.

    Simul climbing - When two climbers move at the same time. The pseudo-lead climber places gear that the pseudo-follower collects. When the leader runs low on gear they construct a belay station where the follower can join them to exchange gear. The stronger climber is often the pseudo-follower since a fall by the follower would pull the leader from below towards the last piece of gear—a potential devastating fall for the leader. In contrast, a fall from the leader would pull the follower from above, resulting in a less serious fall. Most speed ascents involve some form of simul climbing but may also include sections of standard free climbing and the use of placed gear for advancement (i.e. partial aid or pulling on gear).

Top roping.

    Top roping - Climbing with the protection of a rope that's already suspended through an anchor (or also known as a "Top Rope System") at the top of a route. A belayer controls the rope, keeping it taut and preventing long falls. Most Indoor climbing or "gym climbing" is top roping on indoor purpose-made climbing walls although it is also common to boulder and sport climb indoors. Gym climbing is used as training for outside climbing, but some climb indoors exclusively. Due to its reduced risk, most beginners are introduced to climbing through top-roping.

Access to climbing areas

Indigenous culture considerations

Some areas that are popular for climbing, for example in the US and Australia, are also sacred places for indigenous peoples. Many such indigenous people would prefer that climbers not climb these sacred places and have made this information well-known to climbers. A well known example is the rock formation that Americans have named Devils Tower National Monument. Native American cultural concerns also led to complete climbing closures at Cave Rock at Lake Tahoe, Monument Valley, Shiprock and Canyon de Chelly.

Climbing activities can sometimes encroach on rock art sites created by various Native American cultures and early European explorers and settlers. The potential threat to these resources has led to climbing restrictions and closures in places like Hueco Tanks, Texas, and portions of City of Rocks National Reserve, Idaho.

In Australia, the monolith Uluru (Ayers Rock) is sacred to local indigenous communities and climbing is banned on anything but the established ascent route (and even then climbing is discouraged).

Indigenous peoples are not the only cultures that object to climbing on certain rock formations. Professional climber Dean Potter kicked off a major controversy when he ignored long-accepted convention to scale Delicate Arch in 2006, resulting in strict new climbing regulation in Arches National Park.

Climbing on Private property

Many significant rock outcrops exist on private land. Some people within the rock climbing community have been guilty of trespassing in many cases, often after land ownership transfers and previous access permission is withdrawn. In the U.S. the climbing community responded to access closures by forming the Access Fund. This is an "advocacy organization that keeps U.S. climbing areas open and conserves the climbing environment. Five core programs support the mission on national and local levels: public policy, stewardship and conservation (including grants), grassroots activism, climber education and land acquisition.
" In the U.K. the British Mountaineering Council represents climbers and their interest of public access to crack, cliffs and boulders.

Environmental impact

Although many climbers adhere to "minimal impact" and "leave no trace" practices, rock climbing is sometimes damaging to the environment. Common environmental damages include: soil erosion, chalk accumulation, litter, abandoned bolts and ropes, human excrement, introduction of foreign plants through seeds on shoes and clothing and damage to native plant species, especially those growing in cracks and on ledges as these are often intentionally removed during new route development through a process commonly referred to as cleaning.

Clean climbing is a style of rock climbing which seeks to minimize some of the aesthetically damaging side effects of some techniques used in trad climbing and more often, aid climbing by avoiding using equipment such as pitons, which damage rock.

Climbing can also interfere with raptor nesting, since the two activities often take place on the same precipitous cliffs. Many climbing area land managers institute nesting season closures of cliffs known to be used by protected birds of prey like eagles, falcons and osprey.

Many non-climbers also object to the appearance of climbing chalk marks, anchors, bolts and slings on visible cliffs. Since these features are small, visual impacts can be mitigated through the selection of neutral, rock-matching colors for bolt hangers, webbing and chalk.

Vandalism

Vandalism created by non-climbers is often mistakenly attributed to the climbing population, driving the implementation of new climbing restrictions.

The most significant form of vandalism directly attributable to rock climbers is alteration of the climbing surface to render it more non-climber-friendly and/or slippery.

With the advent of hard, bolted sport climbing in the 1980s, many routes were "chipped" and "glued" to provide additional features, allowing them to be climbed at the standard of the day. This attitude quickly changed as the safer sport climbing technique allowed climbers to push hard without much risk, causing the formerly more-or-less fixed grades to steadily rise. Altering routes began to be seen as limiting and pointless.

Unlike trad climbing which generally uses protection only as a backup in case of falls, some forms of climbing—like sport climbing, canyoneering or, especially, aid climbing—rely heavily on artificial protection to advance, either by frequent falls or by directly pulling on the gear. Often these types of climbing involve multiple drilled holes in which to place temporary bolts & rivets, but in recent years an emphasis on clean techniques has grown.

Today, the charge of vandalism in climbing is more often a disagreement about the appropriateness of drilling and placing permanent bolts and other anchors. Typically in the USA, the first ascensionists decide where to place protection on a new route and later climbers are supposed to live with these choices. This can cause friction and retro-bolting when the route is perceived to be dangerous to climbers who actually lead at the grade of the climb, since the first ascensionists often lead at a higher grade and therefore don't require as much protection. Failing to properly design a new route at its grade is considered arrogant and very poor form. Even in strongholds of rock-climbing tradition like Yosemite National Park, many routes are being gradually upgraded to safer standards of protection.

BASE jumping

A few climbers, most prominently Dean Potter, are experimenting with taking small parachutes on long climbs. This is also known as Free Basing. BASE jumping is banned in some areas known for their rock climbing, notably Yosemite National Park.

Bat-and-ball games.

Bat-and-ball games

Bat-and-ball games (or safe haven games to avoid confusion with the club games like golf and hockey) are field games played by two teams. The teams alternate between "batting" roles, sometimes called "in at bat" and "out in the field", or simply in and out. The fielding team defends, so only the batting team may score, but they have equal chances in both roles. The game is counted rather than timed.

A player on the fielding team puts the ball in play with a delivery whose restriction depends on the game. A player on the batting team attempts to strike the delivered ball, commonly with a "bat", which is a club governed by the rules of the game.

After striking the ball, the batter may become a runner trying to reach a safe haven or "base". While in contact with a base, the runner is safe from the fielding team and in a position to score runs. Leaving a safe haven places the runner in danger of being put out. The teams switch roles when the fielding team puts the batting team out, which varies by game. In modern baseball the fielders put three players out; in cricket they retire all players but one.

Some games permit multiple runners and some have multiple bases to run in sequence. Batting may occur, and running begin, at one of the bases. The movement between those "safe havens" is governed by the rules of the particular game.

Globally, cricket and baseball are the two most popular games in the family.

List of bat-and-ball games

    Baseball
    Bat-and-Trap
    British baseball - four posts
    Brännboll - four bases
    Corkball - four bases (no base-running)
    Cricket - two wickets
        Test cricket
        First-class cricket
        Blind cricket
        Catchy Shubby
        Club cricket
        French cricket
        Gilli-danda
        Kilikiti
        One Day International
        Kwik cricket
        List A cricket
        Pro40
        Indoor Cricket
        Limited overs cricket
        Short form cricket
        Single Wicket
        Twenty20
    Crocker (sport);
    Danish longball
    Extreme Baseball a.k.a. Double Diamond Baseball
    Fuzzball
    Indian ball
    Lapta - two salos (bases)
    The Massachusetts Game - four bases
    Oina
    Old Cat (One old cat, Two old cat, etc.) - variable
    Over-the-line - qv
    Pesäpallo - four bases
    Rounders - four bases or posts run anti clock wise
    Scrub baseball - four bases (not a team game per se)
    Softball - four bases
    Stickball - variable
    Stool ball - two stools
    T-Ball
    Town ball - variable
    Vigoro - two wickets
    Wiffle Ball
    Wireball

Striking the ball with a "bat" or any type of stick is not crucial. These games use the foot or hand. Otherwise their rules may be similar or even identical to baseball. The first two use a large (35 cm) soft ball.

    Kickball - four bases, sometimes called soccer baseball, or a different variation would be crazy kickball
    Matball - kickball with gym mats for bases
    Punchball - four bases, sometimes called volleyball-style baseball or slug

Archery sport

Archery 

Archery is the art, practice, or skill of propelling arrows with the use of a bow , from Latin arcus. Archery has historically been used for hunting and combat; in modern times, however, its main use is that of a recreational activity. A person who participates in archery is typically known as an "archer" or "bowman", and one who is fond of or an expert at archery can be referred to as a "toxophilite".
Archery action.

Archery action.
Archery action.

History

The bow seems to have been invented in the late Paleolithic or early Mesolithic periods. The oldest indication for its use in Europe comes from the Stellmoor in the Ahrensburg valley north of Hamburg, Germany and date from the late Paleolithic, about 10,000–9000 BC. The arrows were made of pine and consisted of a mainshaft and a 15–20 centimetre (6–8 inches) long fore shaft with a flint point. There are no definite earlier bows; previous pointed shafts are known, but may have been launched by atlatls rather than bows. The oldest bows known so far come from the Holmegård swamp in Denmark. Bows eventually replaced the atlatl as the predominant means for launching shafted projectiles, on every continent except Australia (woomera used), though the atlatl persisted alongside the bow in parts of the Americas, notably Mexico (from which its Nahuatl name comes) and amongst the Inuit.

Bows and arrows have been present in Egyptian culture since its predynastic origins. In the Levant, artifacts which may be arrow-shaft straighteners are known from the Natufian culture, (c. 12,800–10,300 BP (before present)) onwards. The Khiamian and PPN A shouldered Khiam-points may well be arrowheads.

Classical civilizations, notably the Assyrians, Persians, Somalis, Parthians, Indians, Koreans, Chinese, and Japanese and Turks fielded large numbers of archers in their armies. The Sanskrit term for archery, dhanurveda, came to refer to martial arts in general.

Archery was highly developed in Asia and in the Islamic world. In East Asia, Goguryeo, one of the Three Kingdoms of Korea was well known for their regiments of exceptionally skilled archers. Central Asian tribesmen (after the domestication of the horse) and American Plains Indians (after gaining access to horses) were extremely adept at archery on horseback, with especially Mongol horsemen being renowned for fielding mounted archers in their armies. The lightly armoured, but highly mobile Mongol archers proved to be excellently suited to warfare in the Central Asian steppes, helping to conquer a large part of the known world at that time. In Europe, the English longbow proved its worth for the first time in Continental warfare at Crecy, France, in the year 1346.

Decline and survival of archery

The development of firearms rendered bows obsolete in warfare. Despite the high social status, ongoing utility, and widespread pleasure of archery in Armenia, China, Egypt, England, America, India, Japan, Korea, Turkey and elsewhere almost every culture that gained access to even early firearms used them widely, to the relative neglect of archery. Early firearms were vastly inferior in rate-of-fire, and were very susceptible to wet weather. However, they had longer effective range and were tactically superior in the common situation of soldiers shooting at each other from behind obstructions. They also required significantly less training to use properly, in particular penetrating steel armour without any need to develop special musculature. Armies equipped with guns could thus provide superior firepower by sheer weight of numbers, and highly-trained archers became almost obsolete on the battlefield. However, archers are still effective and have seen action even in the 21st century. Traditional archery remains in use for sport, and for hunting in many areas.

In the United States, competition archery and bowhunting for many years used English-style longbows. The revival of modern primitive archery may be traced to Ishi, who came out of hiding in California in 1911 Ishi was the last of the Yahi Indian tribe. His doctor, Saxton Pope, learned many of Ishi's archery skills, and passed them on. The Pope and Young Club, founded in 1961 and named in honor of Pope and his friend, Arthur Young, is one of North America's leading bowhunting and conservation organizations. Founded as a nonprofit scientific organization, the Club is patterned after the prestigious Boone and Crockett Club. The Club advocates and encourages responsible bowhunting by promoting quality, fair chase hunting, and sound conservation practices.

From the 1920s, professional engineers took an interest in archery, previously the exclusive field of traditional craft experts. They led the commercial development of new forms of bow including the modern recurve and compound bow. These modern forms are now dominant in modern Western archery; traditional bows are in a minority. In the 1980s, the skills of traditional archery were revived by American enthusiasts, and combined with the new scientific understanding. Much of this expertise is available in the Traditional Bowyer's Bibles (see Additional reading. Modern game archery owes much of its success to Fred Bear, an American bow hunter and bow manufacturer.222

Eighteenth-century revival

At the end of the eighteenth-century archery became popular amongst the English gentry thanks to a fashion for the gothic, curious and medieval. Encouraged by Royal patronage and, later, the popularity of the work of Sir Walter Scott, archery societies were set up across the country, each with its own strict entry criteria, outlandish costumes and extravagant balls. The clubs were "the drawing rooms of the great country houses placed outside" and thus came to play an important role in the social networks of local elites. As well as its emphasis on display and status, the sport was notable for its popularity with females. Young women could not only compete in the contests but retain and show off their "feminine forms" whilst doing so. Thus archery came to act as a forum for introductions, flirtation and romance..

Mythology

Deities and heroes in several mythologies are described as archers, including the Greek Artemis and Apollo, the Roman Diana and Cupid, the Germanic Agilaz, continuing in legends like those of William Tell, Palnetoke, or Robin Hood. Armenian Hayk and Babylonian Marduk, Indian Karna, Arjuna, Rama, Abhimanyu, and Shiva, and Persian Arash were all archers. Earlier Greek representations of Heracles normally depict him as an archer. The Nymphai Hyperboreioi (Νύμφαι Ὑπερβόρειοι) were worshipped on the Greek island of Delos as attendants of Artemis, presiding over aspects of archery; Hekaerge (Ἑκαέργη), represented distancing, Loxo (Λοξώ), trajectory, and Oupis (Οὖπις), aim. In East Asia, Yi the archer features in several early Chinese myths,[14] and the historical character of Zhou Tong features in many fictional forms. Jumong, the first Taewang of the Goguryeo kingdom of the Three Kingdoms of Korea, is claimed by legend to have been a near-godlike archer. Archery features in the story of Oguz Khagan. In West African Yoruba belief, Osoosi is one of several deities of the hunt who are identified with bow and arrow iconography and other insignia associated with archery.

Equipment

Types of bows

Archery action.

Archery action.

While there is great variety in the construction details of bows (both historic and modern) all bows consist of a string attached to elastic limbs that store mechanical energy imparted by the user drawing the string. Bows may be broadly split into two categories: those drawn by pulling the string directly and those that use a mechanism to pull the string.

Directly drawn bows may be further divided based upon differences in the method of limb construction, notable examples being self bows, laminated bows and composite bows. Bows can also be classified by the bow shape of the limbs when unstrung; in contrast to simple straight bows, a recurve bow has tips that curve away from the archer when the bow is unstrung. The cross-section of the limb also varies; the classic longbow is a tall bow with narrow limbs that are D-shaped in cross section, and the flatbow has flat wide limbs that are approximately rectangular in cross-section. The classic D-shape comes from the use of the wood of the yew tree. The sap-wood is best suited to the tension on the back of the bow, and the heart-wood to the compression on the belly. Hence, a limb sector of yew wood shows the narrow, light-coloured sap-wood on the 'straight' part of the D, and the red/orange heartwood forms the curved part of the D, to balance the mechanical tension/compression stress. Cable-backed bows use cords as the back of the bow; the draw weight of the bow can be adjusted by changing the tension of the cable. They were widespread among Inuit who lacked easy access to good bow wood. One variety of cable-backed bow is the Penobscot bow or Wabenaki bow, invented by Frank Loring (Chief Big Thunder) about 1900.It consists of a small bow attached by cables on the back of a larger main bow.
"modern" recurve bow

A compound bow is a bow designed to reduce the force required to hold the string at full draw, hence allowing the archer more time to aim with less muscular stress. Most compound designs use cams or elliptical wheels on the ends of the limbs to achieve this. A typical let-off is anywhere from 65%–80%. For example, a 60-pound bow with 80% let-off will only require 12 pounds of force to hold at full draw. Up to 99% let-off is possible. The compound bow has become the most widely used type of bow for all forms of hunting in North America. The compound bow has become a highly popular form of archery, so much so that it is the most commonly used bow form in the USA. The compound bow was invented by Holless Wilbur Allen in Missouri, and a US patent was filed in 1966 and granted in 1969.

Mechanically drawn bows typically have a stock or other mounting, such as the crossbow. They are not limited by the strength of a single archer and larger varieties have been used as siege engines.

Types of arrows and fletchings

The most common form of arrow consists of a shaft with an arrowhead attached to the front end and with fletchings and a nock attached to the other end. Arrows across time and history are normally carried in a container known as a quiver. Shafts of arrows are typically composed of solid wood, fiberglass, aluminium alloy, carbon fiber, or composite materials. Wooden arrows are prone to warping. Fiberglass arrows are brittle, but can be produced to uniform specifications easily. Aluminium shafts were a very popular high-performance choice in the latter half of the 20th century due to their straightness, lighter weight, and subsequently higher speed and flatter trajectories. Carbon fiber arrows became popular in the 1990s and are very light, flying even faster and flatter than aluminium arrows. Today, arrows made up of composite materials are the most popular tournament arrows at Olympic Events, especially the Easton X10 and A/C/E.

The arrowhead is the primary functional component of the arrow. Some arrows may simply use a sharpened tip of the solid shaft, but it is far more common for separate arrowheads to be made, usually from metal, stone, or other hard materials. The most commonly used forms are target points, field points, and broadheads, although there are also other types, such as bodkin, judo, and blunt heads.

Fletching is traditionally made from bird feathers. Also solid plastic vanes and thin sheetlike spin vanes are used. They are attached near the nock (rear) end of the arrow with thin double sided tape, glue, or, traditionally, sinew. Three fletches is the most common configuration in all cultures, though as many as six have been used. Two will result in unstable arrow flight. When three-fletched the fletches are equally spaced around the shaft with one placed such that it is perpendicular to the bow when nocked on the string (though with modern equipment, variations are seen especially when using the modern spin vanes). This fletch is called the "index fletch" or "cock feather" (also known as "the odd vane out" or "the nocking vane") and the others are sometimes called the "hen feathers". Commonly, the cock feather is of a different color. Traditionally, the hens are solid and the cock is barred. However, if archers are using fletching made of feather or similar material, they may use same color vanes, as different dyes can give varying stiffness to vanes, resulting in less precision. When four-fletched, often two opposing fletches are cock feathers and occasionally the fletches are not evenly spaced.

The fletching may be either parabolic (short feathers in a smooth parabolic curve) or shield (generally shaped like half of a narrow shield) cut and is often attached at an angle, known as helical fletching, to introduce a stabilizing spin to the arrow while in flight. Whether helicial or straight fletched, when natural fletching (bird feathers) are used it is critical that all feathers come from the same side of the bird. Oversized fletchings can be used to accentuate drag and thus limit the range of the arrow significantly; these arrows are called flu-flus. Misplacement of fletchings can often change the arrow's flight path dramatically.

Bow string

Dacron and other modern materials offer high strength for their weight and are used on most modern bows. Linen and other traditional materials are still used on traditional bows. Almost any fiber can be made into a bow string. The author of "Arab Archery" suggests the hide of a young, emaciated camel. Njál's saga describes the refusal of a wife, Hallgerður, to cut her hair in order to make an emergency bowstring for her husband, Gunnar Hámundarson, who is then killed.

Protective equipment

Most archers wear a bracer (also known as an arm-guard) to protect the inside of the bow arm from being hit by the string and prevent clothing from catching the bow string. The bracer does not brace the arm; the word comes from the armoury term "brassard", meaning an armoured sleeve or badge. The Navajo people have developed highly-ornamented bracers as non-functional items of adornment.[18] Some archers (mostly women) also wear protection on their chests, called chestguards or plastrons. The Amazon myth is that they had one breast removed to solve this problem. Roger Ascham mentions one archer, presumably with an unusual shooting style, who wore a leather guard for his face.

The drawing digits are normally protected by a leather tab, glove, or thumb ring. A simple tab of leather is commonly used, as is a skeleton glove. Medieval Europeans probably used a complete leather glove.

Eurasiatic archers who used the thumb or Mongolian draw protected their thumbs, usually with leather according to the author of Arab Archery, but also with special rings of various hard materials. Many surviving Turkish and Chinese examples are works of considerable art. Some are so highly ornamented that the users could not have used them to loose an arrow. Possibly these were items of personal adornment, and hence value, remaining extant whilst leather had virtually no intrinsic value and would also deteriorate with time. In traditional Japanese archery a special glove is used, provided with a ridge which is used to draw the string.

Shooting technique and form

The bow is held in the hand opposite to the archer's dominant eye, though holding the bow in the dominant hand side is advocated by some. This hand is referred to as the bow hand and its arm the bow arm. The opposite hand is called the drawing hand or string hand. Terms such as bow shoulder or string elbow follow the same convention. Right-eye-dominant archers hold the bow with their left hand, have their left side facing the target, sight towards the target with their right eye and handle the arrow and string with their right hand.

Modern form

To shoot an arrow, an archer first assumes the correct stance. The body should be at or nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart. As an archer progresses from beginner to a more advanced level an "open stance" is often developed. Each archer will have a particular preference but mostly this term indicates that the leg furthest from the shooting line will be a half to a whole foot-length from the other foot, on the ground.

To load, the bow is pointed toward the ground, tipped slightly clockwise of vertical (for a right handed shooter) and the shaft of the arrow is placed on the arrow rest or shelf. The back of the arrow is attached to the bowstring with the nock (a small locking groove located at the proximal end of the arrow). This step is called "nocking the arrow". Typical arrows with three vanes should be oriented such that a single vane, the "cock feather", is pointing away from the bow, or, on a compound bow, that this feather is pointed upwards so as for the arrow to clear the arrow rest without any fletchings touching the arrow rest or pin at the moment of release of the arrow.

The bowstring and arrow are held with three fingers, or with a mechanical arrow release. Most commonly, for finger shooters, the index finger is placed above the arrow and the next two fingers below, although several other techniques have their adherents around the world, involving three fingers below the arrow, or an arrow pinching technique. Instinctive shooting is a technique eschewing sights and is often preferred by traditional archers (shooters of longbows and recurves). In either the split finger or three finger under case, the string is usually placed in either the first or second joint of the fingers.

The bow is then raised and drawn, with varying alignments used for vertical versus slightly canted bow positions. This is often one fluid motion for shooters of recurves and longbows which tends to vary from archer to archer, although for a compound shooter, there is often a slightly-jerky movement occurring during the drawback of the arrow at around midpoint where the draw weight is at its maximum, before relaxing into a comfortable stable full draw position. The string hand is drawn towards the face, where it should rest lightly at the chosen fixed anchor point. This point is consistent from shot to shot and is usually at the corner of the mouth, on the chin, to the cheek, or to the ear, depending upon one's preferred shooting style. The bow arm is held outwards toward the target. The elbow of this arm should be rotated so that the inner elbow is perpendicular to the ground, though archers with hyper extendable elbows tend to angle the inner elbow toward the ground as exemplified by the Korean archer Jang Yong-Ho.

In modern form, the archer stands erect, forming a "T". The archer's lower trapezius muscles are used to pull the arrow to the anchor point. Some modern bows will be equipped with a mechanical device, called a clicker, which produces a clicking sound when the archer reaches the correct draw length. In contrast, traditional English Longbow shooters step "into the bow", exerting force with both the bow arm and the string hand arm simultaneously, especially when using bows having draw weights from 100 lbs to over 175 lbs. Heavily-stacked traditional bows (recurves, long bows, and the like) are released immediately upon reaching full draw at maximum weight, whereas compound bows reach their maximum weight in or around mid-draw, dropping holding weight significantly at full draw. Compound bows are often held at full draw for a short time to achieve maximum accuracy.

The arrow is typically released by relaxing the fingers of the drawing hand (see Bow draw), or triggering the mechanical release aid. Usually the release aims to keep the drawing arm rigid, the bow hand relaxed, and the arrow is moved back using the back muscles, as opposed to using just arm motions. An archer should also pay attention to the recoil or follow through of his or her body, as it may indicate problems with form (technique) that affect accuracy.

Aiming methods

There are two main forms of aiming in archery: using a mechanical or fixed sight or barebow. Barebow aiming methods include Gap, Split Vision, Point of Aim, String Walking, Face Walking and Instinctive aiming.

Mechanical sights can be affixed to the bow to aid in aiming. They can be as simple as a pin or optical with magnification. They usually also have a peep sight (rear sight) built into the string which aids in a consistent anchor point. Modern compound bows automatically limit the draw length which gives a consistent arrow velocity while traditional bows allow great variation in draw length. Mechanical methods to make a traditional bow's draw length consistent are sometimes used. Instinctive archers use a sight picture which includes the target, the bow, the hand, the arrow shaft and the arrow tip, as seen at the same time by the archer. With a fixed "anchor point" (where the string is brought to, or close to, the face), and a fully extended bow arm, successive shots taken with the sight picture in the same position will fall on the same point. This allows the archer to adjust aim with successive shots in order to achieve accuracy. Modern archery equipment usually includes sights. Instinctive aiming is used by many archers who use traditional bows. The two most common forms of a non-mechanical release are split-finger and three-under. Split-finger aiming requires the archer to place the index finger above the nocked arrow, while the middle and ring fingers are both placed below. Three-under aiming places the index, middle, and ring fingers under the nocked arrow. This technique allows the archer to better look down the arrow since the back of the arrow is closer to the dominant eye, and is commonly called "gun barreling" (referring to common aiming techniques used with firearms).

When using shortbows, or shooting from horseback, it is difficult to use the sight picture. The archer may look at the target but without including the weapon in the field of accurate view. Aiming involves a similar sort of hand/eye coordination which includes proprioception and motor/muscle memory between the mind/body connection that is used when throwing a baseball or shooting a basketball. With sufficient practice, such archers can normally achieve good practical accuracy for hunting or for war.[23] Aiming without a sight picture may allow more rapid shooting.

Currently Instinctive shooting is a term used to describe a style of shooting that includes the barebow aiming method that relies heavily upon the subconscious mind, proprioception and motor/muscle memory to make aiming adjustments while years ago the term was used to generalize and/or categorize those archers who did not use a mechanical or fixed sight

Physics

When a projectile is thrown by hand, the speed of the projectile is determined by the kinetic energy imparted by the thrower's muscles performing work. However, the energy must be imparted over a limited distance (determined by arm length) and therefore (because the projectile is accelerating) over a limited time, so the limiting factor is not work but rather power, which determined how much energy can be added in the limited time available. Power generated by muscles, however, is limited by Force-velocity relationship, and even at the optimal contraction speed for power production, total work done by the muscle will be less than half of what could be done if the muscle were contracting over the same distance at very slow speeds, resulting in less than 1/4 the projectile launch velocity possible without the limitations of the Force-velocity relationship.

When a bow is used, the muscles are able to perform work much more slowly, resulting in greater force and greater work done. This work is stored in the bow as elastic potential energy, and when the bowstring is released, this stored energy is imparted to the arrow much more quickly than can be delivered by the muscles, resulting in much higher velocity and, hence, greater distance. This same process is employed by frogs which use elastic tendons to increase jumping distance. In archery, some energy is dissipated through elastic hysteresis, reducing the overall amount released when the bow is shot. Of the energy remaining, some is dampened both by the limbs of the bow and the bowstring. Depending on the elasticity of the arrow, some of the energy is also absorbed by compressing the arrow, primarily because the release of the bowstring is rarely in line with the arrow shaft, causing it to flex out to one side.

This is because the bowstring accelerates faster than the archer's fingers can open, and consequently some sideways motion is imparted to the string, and hence arrow nock, as the power and speed of the bow pulls the string off the opening fingers. Even with a release aid mechanism some of this effect will usually be experienced, since the string always accelerates faster than the retaining part of the mechanism. This results in an in-flight oscillation of the arrow in which its center flexes out to one side and then the other repeatedly, gradually reducing as the arrow's flight proceeds; this can be clearly seen in high-speed photography of an arrow at discharge.

Modern arrows are made to a specified 'spine', or stiffness rating, to maintain matched flexing and hence accuracy of aim. This flexing can be a desirable feature, since, when the spine of the shaft is matched to the acceleration of the bow(string), the arrow bends or flexes around the bow and any arrow-rest, and consequently the arrow, and fletchings, have an un-impeded flight. This feature is known as the archer's paradox. It maintains accuracy, for if part of the arrow struck a glancing blow on discharge, some inconsistency would be present, and the excellent accuracy of modern equipment would not be achieved.

The accurate flight of an arrow is dependent on its fletching. The arrow's manufacturer (a "fletcher") can arrange fletching to cause the arrow to rotate along its axis. This improves accuracy by evening pressure buildups that would otherwise cause the arrow to "plane" on the air in a random direction after shooting. Even though the arrow be made with extreme care, the slightest imperfection, or air movement, will cause some unbalanced turbulence in air flow. Consequently, rotation creates an equalling of such turbulence, which, overall, maintains the intended direction of flight i.e. accuracy. This rotation is not to be confused with the rapid gyroscopic rotation of a rifle bullet. If the fletching is not arranged to induce rotation, it will still improve accuracy by causing a restoring drag any time the arrow tilts away from its intended direction of travel.

The innovative aspect of the invention of the bow and arrow was the amount of power delivered to an extremely small area by the arrow. The huge ratio of length vs cross sectional area coupled with velocity made the arrow orders of magnitude more powerful than any other hand held weapon until firearms were invented. Arrows may be designed to spread or concentrate force, depending on their applications. Practice arrows, for instance, can use a blunt tip that spreads the force over a wider area to reduce the risk of injury or limit penetration. Arrows designed to pierce armor in the Middle Ages would use a very narrow and sharp tip ("bodkinhead") to concentrate the force. Arrows used for hunting would use a narrow tip ("broadhead") that widens further, to facilitate both penetration and a large wound.


Hunting

Competitive archery involves shooting arrows at a target for accuracy from a set distance or distances. This is the most popular form of competitive archery worldwide and is called target archery. A form particularly popular in Europe and America is field archery, shot at targets generally set at various distances in a wooded setting. Para-Archery is an adaptation of archery for athletes with a disability. It is governed by the International Archery Federation (FITA), and is one of the sports in the Summer Paralympic Games. There are also several other lesser-known and historical forms of archery, as well as archery novelty games.

Gymnastics

Gymnastics

Gymnastics is a sport involving the performance of exercises requiring physical strength, flexibility, agility, coordination, and balance. Internationally, all of the gymnastic sports are governed by the Fédération Internationale de Gymnastique (FIG) with each country having its own national governing body affiliated to FIG. Competitive Artistic gymnastics is the best known of the gymnastic sports. It typically involves the women's events of uneven bars, balance beam, floor exercise, and vault. Men's events are floor exercise, pommel horse, still rings, vault, parallel bars, and high bar. Gymnastics evolved from exercises used by the ancient Greeks, that included skills for mounting and dismounting a horse, and from circus performance skills.

Other gymnastic sports include rhythmic gymnastics, the various trampolining sports, aerobic and acrobatic gymnastics.

Participants can include children as young as two years old doing kindergym and children's gymnastics, recreational gymnasts of ages 5 and up, competitive gymnasts at varying levels of skill, and world class athletes.



Etymology

The word derives from the Greek γυμναστική (gymnastike), fem. of γυμναστικός (gymnastikos), "fond of athletic exercises", from γυμνάσια (gymnasia), "exercise" and that from γυμνός (gymnos), "naked", because athletes exercised and competed without clothing.

History

Exercises of the ancient Greeks began with athletic feats performed by each individual according to his own notion. The youth were encouraged to combine amusement with exercise. In time, this kind of exercise was incorporated into a system that figured prominently in the state regulations for education. In fact, the period for exercise or gymnastics was equal to the time spent on art and music combined.[4] All Greek cities had a gymnasium, a courtyard for jumping, running, and wrestling. The term includes stretching exercises and warm-up preparing to athlets (from the Greek athlete ἆθλος âthlos, which means "struggle", "fight"). These tests were a summary of military exercises. As the Roman Empire ascended, the Greek gymnastics gave way to gymnastics whose purpose was military training. The Romans, for example, introduced the wooden horse.

In 393 AD the Emperor Theodosius abolished the Olympic Games, which by then had become corrupt and gymnastics, along with other sports, declined. For centuries, gymnastics was all but forgotten.

In the 55 century, Girolamo Mercuriale from Forlì (Italy) wrote Le Arte Gymnastica, that brought together his study of the attitudes of the ancients toward diet, exercise and hygiene, and the use of natural methods for the cure of disease. De Arte Gymnastica also explained the principles of physical therapy and is considered the first book on sports medicine.

In the late eighteenth and early nineteenth century Germany, three pioneer physical educators – Johann Friedrich GutsMuths (1759–1839) and Friedrich Ludwig Jahn (1778–1852) – created exercises for boys and young men on apparatus they had designed that ultimately led to what is considered modern gymnastics. Don Francisco Amoros y Ondeano, marquis de Sotelo, was born on February 19, 1770 in Valence and died on August 8, 1848 in Paris. He was a Spanish colonel, and the first person to introduce educative gymnastic in France. In particular, Jahn crafted early models of the horizontal bar, the parallel bars (from a horizontal ladder with the rungs removed), and the vaulting horse.

The Federation of International Gymnastics (FIG) was founded in Liege in 1881.[6] By the end of the nineteenth century, men's gymnastics competition was popular enough to be included in the first "modern" Olympic Games in 1896. From then on until the early 1950s, both national and international competitions involved a changing variety of exercises gathered under the rubric, gymnastics, that would seem strange to today's audiences and that included for example, synchronized team floor calisthenics, rope climbing, high jumping, running, horizontal ladder. During the 1920s, women organized and participated in gymnastics events. The first women's Olympic competition was primitive, for it involved only synchronized calisthenics, was held at the 1928 Games, in Amsterdam.

By 1954, Olympic Games apparatus and events for both men and women had been standardized in modern format, and uniform grading structures (including a point system from 1 to 15) had been agreed upon. At this time, Soviet gymnasts astounded the world with highly disciplined and difficult performances, setting a precedent that continues. The new medium of television helped publicize and initiate a modern age of gymnastics. Both men's and women's gymnastics now attract considerable international interest, and excellent gymnasts can be found on every continent. Nadia Comăneci received the first perfect score, at the 1976 Summer Olympics held in Montreal, Canada. She was coached in Romania by the italian coach, (Hungarian ethnicity), Béla Károlyi. Comaneci scored four of her perfect tens on the uneven bars, two on the balance beam and one in the floor exercise. Even with Nadia's perfect scores, the Romanians lost the gold medal to the Soviet Union. Nevertheless, Comaneci became an Olympic icon.

In 2006, a new points system for Artistic gymnastics was put into play. With an A Score (or D score) being the difficulty score, which as of 2009 is based on the top 8 high scoring elements in a routine (excluding Vault). The B Score (or E Score), is the score for execution, and is given for how well the skills are performed.

Forms

Artistic gymnastics


Artistic gymnastics is usually divided into Men's and Women's Gymnastics. Typically men compete on six events: Floor Exercise, Pommel Horse, Still Rings, Vault, Parallel Bars, and High Bar, while women compete on four: Vault, Uneven Bars, Balance Beam, and Floor Exercise. In some countries, women at one time competed on the rings, high bar, and parallel bars (for example, in the 1950s in the USSR). Though routines performed on each event may be short, they are physically exhausting and push the gymnast's strength, flexibility, endurance and awareness to the limit.

In 2006, FIG introduced a new points system for Artistic gymnastics in which scores are no longer limited to 10 points. The system is used in the US for elite level competition.

Events for women

Vault

    In the vaulting events gymnasts sprint down a 25 metres (82 ft) runway, jump onto or perform a roundoff entry onto a springboard (run/ take-off segment), land momentarily, inverted on the hands on the vaulting horse or vaulting table (pre flight segment), then spring off of this platform to a two footed landing (post flight segment). Every gymnast starts at a different point on the vault runway depending on their height and strength. The post flight segment may include one or more multiple saltos or somersaults, and/or twisting movements. Round-off entry vaults are the most common vaults in elite level gymnastics. In vaults with roundoff entries, gymnasts "round-off" so hands are on the runway while the feet land on the springboard (beatboard). From the roundoff position the gymnast travels backwards as in a backhandspring so that the hands land on the vaulting platform (horse). She then blocks off the vaulting platform into various twisting and/or somersaulting combinations. The post flight segment brings the gymnast to her feet.

    In 2001, the traditional vaulting horse was replaced with a new apparatus, sometimes known as a tongue or table. The new apparatus is more stable, wider, and longer than the older vaulting horse—approximately 1m in length and 1m in width—giving gymnasts a larger blocking surface, and is therefore considered safer than the old vaulting horse. With the addition of this new, safer vaulting table, gymnasts are attempting more difficult and dangerous vaults.

Events for men

Floor

Male gymnasts also perform on a 12m. by 12m. spring floor. A series of tumbling passes are performed to demonstrate flexibility, strength, and balance. The gymnast must also show strength skills, including circles, scales, and press handstands. Men's floor routines usually have four passes that will total between 60–70 seconds and are performed without music, unlike the women's event. Rules require that male gymnasts touch each corner of the floor at least once during their routine.

Pommel Horse
    A typical pommel horse exercise involves both single leg and double leg work. Single leg skills are generally found in the form of scissors, an element often done on the pommels. Double leg work however, is the main staple of this event. The gymnast swings both legs in a circular motion (clockwise or counterclockwise depending on preference) and performs such skills on all parts of the apparatus. To make the exercise more challenging, gymnasts will often include variations on a typical circling skill by turning (moores and spindles) or by straddling their legs (Flares). Routines end when the gymnast performs a dismount, either by swinging his body over the horse, or landing after a handstand.


Still Rings
    The rings are suspended on wire cable from a point 5.75 meters from the floor, and adjusted in height so the gymnast has room to hang freely and swing. He must perform a routine demonstrating balance, strength, power, and dynamic motion while preventing the rings themselves from swinging. At least one static strength move is required, but some gymnasts may include two or three. A routine should have a dismount equal in difficulty to the difficulty of the routine as a whole.

Vault
    Gymnasts sprint down a runway, which is a maximum of 25 meters in length, before hurdling onto a spring board. The body position is maintained while "punching" (blocking using only a shoulder movement) the vaulting platform. The gymnast then rotates to a standing position. In advanced gymnastics, multiple twists and somersaults may be added before landing. Successful vaults depend on the speed of the run, the length of the hurdle, the power the gymnast generates from the legs and shoulder girdle, the kinesthetic awareness in the air, and the speed of rotation in the case of more difficult and complex vaults.

Parallel Bars
    Men perform on two bars slightly further than a shoulder's width apart and usually 1.75m high while executing a series of swings, balances, and releases that require great strength and coordination.

High Bar
    A 2.8 cm thick steel or fiberglass bar raised 2.5m above the landing area is all the gymnast has to hold onto as he performs giants (revolutions around the bar), release skills, twists, and changes of direction. By using all of the momentum from giants and then releasing at the proper point, enough height can be achieved for spectacular dismounts, such as a triple-back salto. Leather grips are usually used to help maintain a grip on the bar.

As with the women, male gymnasts are also judged on all of their events, for their execution, degree of difficulty, and overall presentation skills.

Rhythmic gymnastics

Only women compete in rhythmic gymnastics although there is a new version of this discipline for men being pioneered in Japan, see Men's rhythmic gymnastics. This is a sport that combines elements of ballet, gymnastics, dance, and apparatus manipulation. The sport involves the performance of five separate routines with the use of five apparatus—ball, ribbon, hoop, clubs, rope—on a floor area, with a much greater emphasis on the aesthetic rather than the acrobatic. There are also group routines consisting of 5 gymnasts and 5 apparatuses of their choice. Rhythmic routines are scored out of a possible 30 points; the score for artistry (choreography and music) is averaged with the score for difficulty of the moves and then added to the score for execution.[17]

International competitions are split between Juniors, under sixteen by their year of birth; and Seniors, for women sixteen and over again by their year of birth. Gymnasts in Russia and Europe typically start training at a very young age and those at their peak are typically in their late teens (15–19) or early twenties. The largest events in the sport are the Olympic Games, World Championships, and Grand-Prix Tournaments.

Trampolining and tumbling

Trampolining and tumbling consists of four events, individual, synchronized, double mini and tumbling (also known as power tumbling). Since 2000, individual trampoline has been included in the Olympic Games. Individual routines in trampolining involve a build-up phase during which the gymnast jumps repeatedly to achieve height, followed by a sequence of ten leaps without pauses during which the gymnast performs a sequence of aerial skills. Routines are marked out of a maximum score of 10 points. Additional points (with no maximum at the highest levels of competition) can be earned depending on the difficulty of the moves and the length of time taken to complete the ten skills which is an indication of the average height of the jumps. In high level competitions, there are two preliminary routines, one which has only two moves scored for difficulty and one where the athlete is free to perform any routine. This is followed by a final routine which is optional. Some competitions restart the score from zero for the finals, other add the final score to the preliminary results. Synchronized trampoline is similar except that both competitors must perform the routine together and marks are awarded for synchronicity as well as the form and difficulty of the moves. Double mini trampoline involves a smaller trampoline with a run-up, two moves are performed for preliminaries and two more for finals. Moves cannot be repeated and the scores are marked in a similar manner to individual trampoline. In tumbling, athletes perform an explosive series of flips and twists down a sprung tumbling track. Scoring is similar to trampolining.

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