12/17/2011

Graeme Smith

Graeme Smith

Graeme Smith


Personal information

Full name    Graeme Craig Smith
Born    1 February 1981 (age 30)
Nickname    Biff
Height    6 ft 2 in (1.88 m)
Batting style    Left-handed
Bowling style    Right arm off break
Role    opener, occasional off spinner, South African captain

Graeme Smith

International information
National side South Africa
Test debut (cap 286) 8 March 2002 v Australia
Last Test 21 November 2011 v Australia
ODI debut (cap 68) 30 March 2002 v Australia
Last ODI 25 March 2011 v New Zealand
ODI shirt no. 15


Domestic team information
Years Team
1999/2000 Gauteng
2000 Hampshire Cricket Board
2000/01–2003/04 Western Province
2004/05–present Cape Cobras
2005 Somerset
2008–2010 Rajasthan Royals (squad no. 15)
2011–present
Graeme Smith


Graeme Craig Smith (born 1 February 1981) is a South African cricketer and captain of the South African cricket team Test Match side, having succeeded Shaun Pollock after the 2003 Cricket World Cup. He was succeeded as captain of the ODI side by AB de Villiers after the 2011 Cricket World Cup.

A tall, left-handed opening batsman, on the 2003 South African tour of England he made double centuries in consecutive Test matches:[2] 277 at Edgbaston,[3] and 259 at Lord's.[4] The 259 is the highest score made at Lord's by a foreign player.[5]
Graeme Smith

Known for the success of his opening partnership with Herschelle Gibbs, South Africa's most prolific ever opening partnership, Smith has the distinction of having been part of all four of South Africa's opening partnerships of over 300 runs:[6] in three of them he was partnered by Gibbs, and in 2008 Smith added 415 for the first wicket with Neil McKenzie against Bangladesh, a world record opening partnership.

The Graim Smith is one of the Greatest player of cricket in the World.He had performed so good in many Matches.He has a great talent that's why he is the caption of the South African Cricket Team.
Graim Smith has a natural talent of playing cricket.he is one of the Senior Player of the Cricketers.
Their are the diffetent photos of Grain Smith in different actions.He has a different personality.
Graeme Smith

Graeme Smith

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Graeme Smith

Graeme Smith

Graeme Smith

Graeme Smith

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Graeme Smith

Graeme Smith
The lagent of South Africa.

12/14/2011

Chess

                                             Chess 

One of the fomous game of the world and mostly played game.Chess is almost played in all of the countries of the world.Like the canada, germany, england, brazil, pakistan, india  etc.
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Chess 

Chess is the game of mind.Those people which have the brilent mind and pick the things very quickly and memories that very well they can be the master of the chess Game in the  world.
You know about it very well that "Practice make's a men perfect".This quotations  applies on on every game in the world and also apply on the Chess because this game also need hard practice to improve the Chess game.


Chess  Game
Chess 

Chess

Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.

Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns, each of these types of pieces moving differently. Pieces are used to attack and capture the opponent's pieces. The object of the game is to checkmate the opponent's king by placing it under threat of capture ("check") which cannot be avoided. In addition to checkmate, the game can be won by the voluntary resignation of one's opponent, which may occur when too much material is lost, or if checkmate appears unavoidable. A game may result in a draw in several ways, and neither player wins. The course of the game is divided in three phases. The beginning of the game is called the opening (with the development of pieces). The opening yields to the phase called the middlegame. The last phase is the endgame, generally characterised by the disappearance of queens.

The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is Viswanathan Anand from India. In addition to the World Championship, there are the Women's World Championship, the Junior World Championship, the World Senior Championship, the Correspondence Chess World Championship, the World Computer Chess Championship, and Blitz and Rapid World Championships. The Chess Olympiad is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the International Olympic Committee, and international chess competition is sanctioned by the FIDE (Fédération Internationale des Échecs or World Chess Federation). There are also many chess variants that have different rules, different pieces, and different boards.

Commencing in the second half of the 20th century computers have been programmed to play chess with increasing success to the point where home computers can play chess at a very high level. In the past two decades computer analysis has contributed significantly to chess theory as understood by human players, particularly in the endgame. The computer program Deep Blue was the first machine player to overcome a reigning World Chess Champion when it defeated Garry Kasparov in 1997.



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Chess 
Setup

Chess is played on a square board of eight rows (called ranks and denoted with numbers 1 to 8) and eight columns (called files and denoted with letters a to h) of squares. The colors of the sixty-four squares alternate and are referred to as "light squares" and "dark squares". The chessboard is placed with a light square at the right-hand end of the rank nearest to each player, and the pieces are set out as shown in the diagram, with each queen on its own color.

The pieces are divided, by convention, into white and black sets. The players are referred to as "White" and "Black", and each begins the game with sixteen pieces of the specified color. These consist of one king, one queen, two rooks, two bishops, two knights, and eight pawns.

Chess  Game
Initial position: first row: rook, knight, bishop, queen, king, bishop, knight, and rook; second row: pawns
Movement

White always moves first. After the initial move, the players alternately move one piece at a time (with the exception of castling, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of en passant, all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. A player may not make any move that would put or leave his king under attack. If the player to move has no legal moves, the game is over; it is either a checkmate—if the king is under attack—or a stalemate—if the king is not.

Each chess piece has its own style of moving. In the diagrams, the dots mark the squares where the piece can move if no other pieces (including one's own piece) are on the squares between the piece's initial position and its destination.
The king moves one square in any direction. The king has also a special move which is called castling and involves also moving a rook.
The rook can move any number of squares along any rank or file, but may not leap over other pieces. Along with the king, the rook is involved during the king's castling move.
The bishop can move any number of squares diagonally, but may not leap over other pieces.
The queen combines the power of the rook and bishop and can move any number of squares along rank, file, or diagonal, but it may not leap over other pieces.
The knight moves to any of the closest squares that are not on the same rank, file, or diagonal, thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically. The knight is the only piece that can leap over other pieces.
The pawn may move forward to the unoccupied square immediately in front of it on the same file; or on its first move it may advance two squares along the same file provided both squares are unoccupied; or it may move to a square occupied by an opponent's piece which is diagonally in front of it on an adjacent file, capturing that piece. The pawn has two special moves: the en passant capture and pawn promotion.



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Chess board

Castling

Once in every game, each king is allowed to make a special move, known as castling. Castling consists of moving the king two squares along the first rank toward a rook (which is on the player's first rank[note 1]) and then placing the rook on the last square the king has just crossed. Castling is permissible only if all of the following conditions hold:
Neither of the pieces involved in castling may have been previously moved during the game.
There must be no pieces between the king and the rook.
The king may not be in check, nor may the king pass through squares that are under attack by enemy pieces, nor move to a square where it is in check


Check

When a king is under immediate attack by one or two of the opponent's pieces, it is said to be in check. A response to a check is a legal move if it results in a position where the king is no longer under direct attack (that is, not in check). This can involve capturing the checking piece; interposing a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king); or moving the king to a square where it is not under attack. Castling is not a permissible response to a check. The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there is no legal way to remove it from attack. It is illegal for a player to make a move that would put or leave his own king in check.


Time control

Besides casual games without any time restriction, chess is also played with a time control, mostly by club and professional players. If a player's time runs out before the game is completed, the game is automatically lost (provided his opponent has enough pieces left to deliver checkmate). The duration of a game ranges from long games played up to seven hours to shorter rapid chess games, usually lasting 30 minutes or one hour per game. Even shorter is blitz chess, with a time control of three to fifteen minutes for each player, and bullet chess (under three minutes). In tournament play, time is controlled using a game clock that has two displays, one for each player's remaining time.

Chess  Game
Chess  Game

Strategy and tactics

Chess strategy consists of setting and achieving long-term goals during the game – for example, where to place different pieces – while tactics concentrate on immediate maneuver. These two parts of the chess-playing process cannot be completely separated, because strategic goals are mostly achieved by the means of tactics, while the tactical opportunities are based on the previous strategy of play. A game of chess is normally divided into three phases: opening, typically the first 10 moves, when players move their pieces to useful positions for the coming battle; then middlegame; and last the endgame, when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.


Opening

A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy Lopez or Sicilian Defence. They are catalogued in reference works such as the Encyclopaedia of Chess Openings. There are dozens of different openings, varying widely in character from quiet positional play (for example, the Réti Opening) to very aggressive (the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves. Professional players spend years studying openings and continue doing so throughout their careers, as opening theory continues to evolve.

The fundamental strategic aims of most openings are similar:
Development: This is the technique of placing the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game.
Control of the center: Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
King safety: It is critical to keep the king safe from dangerous possibilities. A correctly timed castling can often enhance this.
Pawn structure: Players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns, and pawn islands – and to force such weaknesses in the opponent's position.

Most players and theoreticians consider that White, by virtue of the first move, begins the game with a small advantage. This initially gives White the initiative.Black usually strives to neutralize White's advantage and achieve equality, or to develop dynamic counterplay in an unbalanced position


Middlegame
Main article: Chess middlegame

The middlegame is the part of the game which starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame; see start of the endgame.) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position. The middlegame is the phase in which most combinations occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king; some typical patterns have their own names; for example, the Boden's Mate or the Lasker–Bauer combination.

Specific plans or strategic themes will often arise from particular groups of openings which result in a specific type of pawn structure. An example is the minority attack, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.

Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. simplify). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.



Chess  Game
Chess board
Titles and rankings

The best players can be awarded specific lifetime titles by the world chess organization FIDE:
Grandmaster (shortened as GM; sometimes International Grandmaster or IGM is used) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an Elo chess rating (see below) of at least 2500 at one time and three favorable results (called norms) in tournaments involving other Grandmasters, including some from countries other than the applicant's. There are other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
International Master (shortened as IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
FIDE Master (shortened as FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
Candidate Master (shortened as CM). Similar to FM, but with a FIDE rating of at least 2200.

All the titles are open to men and women. Separate women-only titles, such as Woman Grandmaster (WGM), are available. Beginning with Nona Gaprindashvili in 1978, a number of women have earned the GM title, and most of the top ten women in 2006 hold the unrestricted GM title.[note 5]

As of August 2011, there are 1363 active grandmasters and 3153 international masters in the world. Top three countries with the largest numbers of grandmasters are Russia, Ukraine, and Germany, with 208, 78, and 76. The country with most grandmasters per capita is Iceland, with 11 GMs and 13 IMs among the population of 310,000

International titles are awarded to composers and solvers of chess problems and to correspondence chess players (by the International Correspondence Chess Federation). National chess organizations may also award titles, usually to the advanced players still under the level needed for international titles; an example is the Chess expert title used in the United States.

In order to rank players, FIDE, ICCF, and national chess organizations use the Elo rating system developed by Arpad Elo. Elo is a statistical system based on the assumption that the chess performance of each player in their games is a random variable. Arpad Elo thought of a player's true skill as the average of that player's performance random variable, and showed how to estimate the average from results of player's games. The US Chess Federation implemented Elo's suggestions in 1960, and the system quickly gained recognition as being both fairer and more accurate than older systems; it was adopted by FIDE in 1970.[note 6] The highest ever FIDE rating was 2851, which Garry Kasparov had on the July 1999 and January 2000 lists.

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Grandmaster Garry Kasparov, former World Chess Champion
Now the Images of  the  Chess Board are Shown Below ;
Some of them are the most expensive Chess Boards of the world are also shown below;


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12/13/2011

Boxing

Boxing

Boxing, also called pugilism, is a combat sport in which two people fight each other using their fists. Boxing is supervised by a referee over a series of between one to three minute intervals called rounds. The match ends, when an opponent is knocked out or deemed incabable to continue match by a referee (Technical Knockout), if an opponent is disqualified for breaking a rule, resigning by throwing in a towel, or by judges' scorecards at the end of the bout. There are two forms of boxing, amateur and professional.
The birth hour of boxing as a sport may be its acceptance by the ancient Greeks as an Olympic game as early as 688 BC. Modern boxing evolved in Europe, particularly Great Britain.

Modern boxing

Broughton's rules (1743)


A straight right demonstrated in Edmund Price'
Records of Classical boxing activity disappeared after the fall of the Western Roman Empire when the wearing of weapons became common once again and interest in fighting with the fists waned. However, there are detailed records of various fist-fighting sports that were maintained in different cities and provinces of Italy between the 12th and 17th centuries. There was also a sport in ancient Rus called Fistfight. As the wearing of swords became less common, there was renewed interest in fencing with the fists. The sport would later resurface in England during the early 16th century in the form of bare-knuckle boxing sometimes referred to as prizefighting. The first documented account of a bare-knuckle fight in England appeared in 1681 in the London Protestant Mercury, and the first English bare-knuckle champion was James Figg in 1719. This is also the time when the word "boxing" first came to be used. It should be noted, that this earliest form of modern boxing was very different. Contests in Mr. Figg's time, in addition to fistfighting, also contained fencing and cudgeling. On 6 January 1681, the first recorded boxing match took place in Britain when Christopher Monck, 2nd Duke of Albemarle (and later Lieutenant Governor of Jamaica) engineered a bout between his butler and his butcher with the latter winning the prize.
Early fighting had no written rules. There were no weight divisions or round limits, and no referee. In general, it was extremely chaotic. The first boxing rules, called the Broughton's rules, were introduced by heavyweight champion Jack Broughton in 1743 to protect fighters in the ring where deaths sometimes occurred.Under these rules, if a man went down and could not continue after a count of 30 seconds, the fight was over. Hitting a downed fighter and grasping below the waist were prohibited. Broughton also invented and encouraged the use of "mufflers", a form of padded gloves, which were used in training and exhibitions. The first paper on boxing was published in the late 18th century by successful Birmingham boxer 'William Futrell' who remained undefeated until his one hour and seventeen minute fight at Smitham Bottom, Croydon, on July 9, 1788 against a much younger "Gentleman" John Jackson which was attended by the Prince of Wales.
Tom Molineaux vs Tom Cribb in a re-match for the heavyweight championship of England, 1811
These rules did allow the fighters an advantage not enjoyed by today's boxers: They permitted the fighter to drop to one knee to begin a 30-second count at any time. Thus a fighter realizing he was in trouble had an opportunity to recover. However, this was considered "unmanly" and was frequently disallowed by additional rules negotiated by the Seconds of the Boxers. Intentionally going down in modern boxing will cause the recovering fighter to lose points in the scoring system. Furthermore, as the contestants did not have heavy leather gloves and wristwraps to protect their hands, a certain amount of restraint was required when striking the head.

London Prize Ring rules (1838)

In 1838, the London Prize Ring rules were codified. Later revised in 1853, they stipulated the following:
  • Fights occurred in a 24 feet (7.3 m)-square ring surrounded by ropes.
  • If a fighter was knocked down, he had to rise within 30 seconds under his own power to be allowed to continue.
  • Biting, headbutting and hitting below the belt were declared fouls.

Prohibition

Through the late nineteenth century, boxing or prizefighting was primarily a sport of dubious legitimacy. Outlawed in England and much of the United States, prizefights were often held at gambling venues and broken up by police.[citation needed] Brawling and wrestling tactics continued, and riots at prizefights were common occurrences. Still, throughout this period, there arose some notable bare knuckle champions who developed fairly sophisticated fighting tactics.
The English case of R v. Coney in 1882 found that a bare-knuckle fight was an assault occasioning actual bodily harm, despite the consent of the participants. This marked the end of widespread public bare-knuckle contests in England.
The first world heavyweight champion under the Queensberry Rules was "Gentleman Jim" Corbett, who defeated John L. Sullivan in 1892 at the Pelican Athletic Club in New Orleans.
Throughout the early twentieth century, boxers struggled to achieve legitimacy, aided by the influence of promoters like Tex Rickard and the popularity of great champions from John L. Sullivan to Jack Dempsey. Shortly after this era, boxing commissions and other sanctioning bodies were established to regulate the sport and establish universally recognized champions.

Rules

The Marquess of Queensberry rules have been the general rules governing modern boxing since their publication in 1867.
A boxing match typically consists of a determined number of three-minute rounds, a total of up to 12 rounds (formerly 15). A minute is typically spent between each round with the fighters in their assigned corners receiving advice and attention from their coach and staff. The fight is controlled by a referee who works within the ring to judge and control the conduct of the fighters, rule on their ability to fight safely, count knocked-down fighters, and rule on fouls. Up to three judges are typically present at ringside to score the bout and assign points to the boxers, based on punches that connect, defense, knockdowns, and other, more subjective, measures. Because of the open-ended style of boxing judging, many fights have controversial results, in which one or both fighters believe they have been "robbed" or unfairly denied a victory. Each fighter has an assigned corner of the ring, where his or her coach, as well as one or more "seconds" may administer to the fighter at the beginning of the fight and between rounds. Each boxer enters into the ring from their assigned corners at the beginning of each round and must cease fighting and return to their corner at the signaled end of each round.
Boxing in action.

A bout in which the predetermined number of rounds passes is decided by the judges, and is said to "go the distance". The fighter with the higher score at the end of the fight is ruled the winner. With three judges, unanimous and split decisions are possible, as are draws. A boxer may win the bout before a decision is reached through a knockout; such bouts are said to have ended "inside the distance". If a fighter is knocked down during the fight, determined by whether the boxer touches the canvas floor of the ring with any part of their body other than the feet as a result of the opponent's punch and not a slip, as determined by the referee, the referee begins counting until the fighter returns to his or her feet and can continue. Should the referee count to ten, then the knocked-down boxer is ruled "knocked out" (whether unconscious or not) and the other boxer is ruled the winner by knockout (KO). A "technical knockout" (TKO) is possible as well, and is ruled by the referee, fight doctor, or a fighter's corner if a fighter is unable to safely continue to fight, based upon injuries or being judged unable to effectively defend themselves. Many jurisdictions and sanctioning agencies also have a "three-knockdown rule", in which three knockdowns in a given round result in a TKO. A TKO is considered a knockout in a fighter's record. A "standing eight" count rule may also be in effect. This gives the referee the right to step in and administer a count of eight to a fighter that he feels may be in danger, even if no knockdown has taken place. After counting the referee will observe the fighter, and decide if he is fit to continue. For scoring purposes, a standing eight count is treated as a knockdown.
In general, boxers are prohibited from hitting below the belt, holding, tripping, pushing, biting, or spitting. The boxer's shorts are raised so the opponent is not allowed to hit to the groin area with intent to cause pain or injury. Failure to abide by the former may result in a foul or wallet slap. They also are prohibited from kicking, head-butting, or hitting with any part of the arm other than the knuckles of a closed fist (including hitting with the elbow, shoulder or forearm, as well as with open gloves, the wrist, the inside, back or side of the hand). They are prohibited as well from hitting the back, back of the neck or head (called a "rabbit-punch") or the kidneys. They are prohibited from holding the ropes for support when punching, holding an opponent while punching, or ducking below the belt of their opponent (dropping below the waist of your opponent, no matter the distance between). If a "clinch" – a defensive move in which a boxer wraps his or her opponents arms and holds on to create a pause – is broken by the referee, each fighter must take a full step back before punching again (alternatively, the referee may direct the fighters to "punch out" of the clinch). When a boxer is knocked down, the other boxer must immediately cease fighting and move to the furthest neutral corner of the ring until the referee has either ruled a knockout or called for the fight to continue.
Violations of these rules may be ruled "fouls" by the referee, who may issue warnings, deduct points, or disqualify an offending boxer, causing an automatic loss, depending on the seriousness and intentionality of the foul. An intentional foul that causes injury that prevents a fight from continuing usually causes the boxer who committed it to be disqualified. A fighter who suffers an accidental low-blow may be given up to five minutes to recover, after which they may be ruled knocked out if they are unable to continue. Accidental fouls that cause injury ending a bout may lead to a "no contest" result, or else cause the fight to go to a decision if enough rounds (typically four or more, or at least three in a four-round fight) have passed.
Unheard of these days, but common during the early 20th Century in North America, a "newspaper decision (NWS)" might be made after a no decision bout had ended. A "no decision" bout occurred when, by law or by pre-arrangement of the fighters, if both boxers were still standing at the fight's conclusion and there was no knockout, no official decision was rendered and neither boxer was declared the winner. But this did not prevent the pool of ringside newspaper reporters from declaring a consensus result among themselves and printing a newspaper decision in their publications. Officially, however, a "no decision" bout resulted in neither boxer winning or losing. Boxing historians sometimes use these unofficial newspaper decisions in compiling fight records for illustrative purposes only. Often, media outlets covering a match will personally score the match, and post their scores as an independent sentence in their report.

Professional vs. amateur boxing

Throughout the 17th through 19th centuries, boxing bouts were motivated by money, as the fighters competed for prize money, promoters controlled the gate, and spectators bet on the result. The modern Olympic movement revived interest in amateur sports, and amateur boxing became an Olympic sport in 1908. In their current form, Olympic and other amateur bouts are typically limited to three or four rounds, scoring is computed by points based on the number of clean blows landed, regardless of impact, and fighters wear protective headgear, reducing the number of injuries, knockdowns, and knockouts. Currently scoring blows in amateur boxing are subjectively counted by ringside judges, but the Australian Institute for Sport has demonstrated a prototype of an Automated Boxing Scoring System, which introduces scoring objectivity, improves safety, and arguably makes the sport more interesting to spectators. Professional boxing remains by far the most popular form of the sport globally, though amateur boxing is dominant in Cuba and some former Soviet republics. For most fighters, an amateur career, especially at the Olympics, serves to develop skills and gain experience in preparation for a professional career.

Amateur boxing



 Now the images of the boxers in action are
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Boxing in action.